STARTECHSTUDIOS's Forum Posts

    I understand it's probably well-intentioned, but the effect is concentration-breaking which is annoying and hurts productivity. After a while all the little annoyances build up to become one big massive annoyance that makes you dislike using the software altogether...

  • > I wonder do people even need a tutorial for this?

    Not really but people get scared when they see new things

    You can figure it out yourself, but be prepared to spend days of frustration if not weeks if you run into the bugs I found...

    Or, use a tutorial and get through it in a few hours or less. :) Everyone has different preferences. :)))

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  • What is XCode version that you using to build iOS app?

    I am using the latest version of Xcode with the latest version of Apple's operating system. Otherwise, there are more bugs introduced by Apple from my experience...

  • I wonder do people even need a tutorial for this?

    First off, there are a million and one things that can go wrong with Xcode. I know, I've tried...

    And using Construct 3 with Xcode just introduces even more problems.

    If you got through the entire process of uploading, publishing, and then updating an app in the iOS store using Construct 3 with Xcode, without using a tutorial, then that is a miracle.

    But I'm guessing by the nature of your question, that you've never tried it, not even once. Correct me if I'm wrong. :)

  • I simply exported from C3 as an xCode project.

    2. Unzipped it and opened the .workplace file in xCode

    3. Dragged over my icons from my old project.

    4. Made sure all the settings were right and the version code was later than the last one.

    5. Tested it in the simulator and my personal device.

    6. In the Menu went to: Product -> Archive (I actually had to restart xCode because it was throwing up an error when I tried to export it, but after I restarted xCode it worked. I found that out by going to stackoverflow and everyone was having the same problem with xCode. Apparently a restart fixes it. I also had to turn off automatic-signing then on again to fix that, lol. XCode is really buggy. )

    7. Then I uploaded it using xCode to my appstoreconnect website profile and it worked!

    Only took me about 3 hours, but worth it in the end for sure. Now I can do it easily since I've been through the whole process a few times.:)

  • It wasn't in the tutorial but your comment actually helped me figure it out! I was able to go in and look up a youtube tutorial and figured out the rest on my own. Now I'm happy to report my app was successfully updated! Now just waiting for the Apple review process:)

  • Maybe there are just a few files I could extract from Construct 3's iOS export and insert them into my already done xCode project, instead of having to start all over again...

  • Ya, I guess the thing I dread most is having to reconfigure all the xCode settings, I wish I could just update my existing project using Construct 3 and push it to xCode so I could use the same xCode project to update the app, rather than having to start from scratch creating a new one

  • Just looking for a simple tutorial, video or written, of how to update an iOS app that's in the store. What's the fastest and simplest way using Construct 3? THANKS!

    Tagged:

  • If no one has, maybe I'll go through the work to achieve it and make a tutorial about it, but surely someone has figured out a solution before me?????

  • Do you have an answer to my question? If not, please let someone respond who does. Thank you so much! If it's possible, and someone has actually done it, I'd love to know how they did it as it takes hours to complete this step..... If not, I'd love to see that functionality added to Construct 3!

    All I want to do is have the proper app icons show up automatically in XCode after I export from C3.

    Does anyone know how to make this happen?

  • I simply want to export from C3 and have the correct app icons show up in XCode.

  • Interesting.

    With a long background in animation and UX design, I'm very sensitive to frames-per-second, responsiveness and overall feel and speed of an application. That's why I chose Construct in the first place, it achieved a higher frame rate and just felt smoother than any other game builder I had tried at the time.

    That being said, I did notice a huge difference in the snappiness of the javascript code as opposed to events. It felt like a completely different engine and I had never felt that kind of responsiveness from this engine before.

    It made me want to program a game entirely out of Javascript to achieve that kind of responsiveness.

    It's interesting that you got something to perform 10x better using Javascript code rather than events alone...

    I also program iOS apps using XCode and Swift and even then, I always find myself wishing the responsiveness was better on the touch screen. It's not quite instant. (I've seen it measured as high as 300ms in the worst cases.) It slightly slower on android. I just like really snappy responsive design. :) Javascript seems to achieve that with this engine. :)

  • I just tried the top-down shooter example done using Javascript and it felt way faster, snappier, and more responsive than the same template done with events.

    Is Javascript really that much faster than Events?

    I know Javascript is a fast programming language (not as fast as C++, but still really fast comparatively), but the difference I felt when playing the version programmed in javascript was mind-blowing. It felt like a completely different engine!

    I like when games feel snappy and responsive like that. Are there any measurements showing the difference between pure Javascript coding as opposed to pure Event system coding? Thanks. :)