It's stupid hard at the moment. This is a pretty hard level, but one of the more taxing in terms of performance so the feedback on performance was exactly what I was after. That said, all the other feed back is also exactly what I needed.
jobel Thank you (I'm an artist by trade) so even my concepts look polished lol. I may have to simplify health and rework that functionality. The elevator : Yes, I do need some sort of graphic indicator that make them more intuitive. I recently added the elevators so they have some issues at the moment. (as I am beginning to find out) Leaps of faith & look feature. I will have to re-implement my camera positioning, it seems to make more sense now after others have played. (I forget that I know where everything is)
Yes, I am ultimately targeting desktop. The browser version was more of a for shits & giggles test to see how it performs.
Colludium Thanks!! The restart jump explode bug was introduced after someone pointed out that you couldn't die on fall if you landed on the elevator platform. I have fixed it... but on restart you explode (I have fixed that as well)
blekdar Awesome! Thanks for the performance results. Yes, the pits are an issue it seems for many. I will have to make it more recognizable that they are pits of death. I like your idea of a gradient! Along with a quick restart feature. (I have sped up the fades so it restarts a lot faster) I will pay close attention to less is more in relation to enemy HP and ammos. I have been struggling with finding that perfect balance between destroying enemies and ammo drop amounts. I didn't even think about the analog control for the 360 controller. I will keep that in mind and make that movement available as well.
I updated the links and game again to reflect a couple of mentioned crucial issues.
Jump explode bug : fixed
Fades speed up : loads twice as fast
Full Screen for NW 10.5
Again, thank you for testing out the game thus far everyone! It's super helpful to get outside eyes and feedback.