jayderyu Can't you just create multiple animations and then swap out the images in each one accordingly? Spriter lets you swap images at any point in an animation.
Well while I can do it the hard way for this game. It seems the least elegant solution right now with no option in the plugin.
As it stands all players play a dragon. The dragon has 10 animation.
I'm using an un-coloured dragon as a template.
Now I know in Spriter I can duplicate the Entity, then swap out the images. It's a awesome feature. This can of course will take a lot of clicking as the dragon is composed of 15 pieces, 12 dragons, 10 animations. If this is the way to go for this game. Then so be it.
But Spriter is supposed to inherently allow image swaping at runtime. Which means that I only need to do the the uncoloured dragon once. Then at run time swap the images of uncloured to the coloured images. But I don't see anyway to do that in the Spriter plugin.
While This is ideal. This game doesn't let player customization. It's all in packs. However my next game i want swapable weapons, hair, body parts, clothing and so on. So taking advantage of the feature now would certainly be desired.