Spriter/C2 - (9-16-2019 - bug fix)

  • 9-16-2019

    • Fixed a playback bug with quintic easing curves
  • It already supports c3runtime for some time now.

    Does it really? I thought you still needed to switch to the Construct 2 runtime (in C3) for it to work?

    If this is true then this is a massive game changer for me and they should probably update the tutorial videos to show this.

    Can others confirm this? Thanks

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  • I'm running into an issue with spriter and was wondering if anyone had any experience.

    I was using a very old version of the scml plugin, I finally decided to update because I noticed I was missing quite a few features. After I updated my spriter files were invisible in the game, as if not being initialized. I was able to fix it by removing the line of code in my game that On start of layout > Destroy CollisionBox. The collisionBox was the square sprite used for collision detection that was in a container with the rest of the spriter objects. I was using this line of code just to do some cleanup before the game started, so as not to have an object outside the layout running.

    Anyway, it worked perfectly fine before I updated the SCML plugin, but now I have to make sure the spriter objects stay on the screen for a little bit when the game starts before I am able to spawn new ones that function correctly

  • I assume the following does not work with your project?

    "On initialised" -> Destroy

    Also, have you tried the newer 'spritesheet' method of using the Spriter plugin?

  • New version

    • Fixed a bug where the Construct would remove hyphens from object names, which led to the plugin crashing when it looked for the original hyphenated names

    Sorry for any outstanding bugs. If anyone is still having issues, please reply to this thread again and I will take a look.

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