hi — Thanks for the kind words, and the game looks great as well. Reminds me of Super-Metroid. Are all the parts we see on the left from the bee boss?
Strange things happen when blending between animations if they don't share the same exact hierarchy (bone parent and child relationships). The easiest way to check is to load up your project in Spriter, and click on the hierarchy tab (stacked with the zorder tab on the left), and switch between animations and see if you notice anything changing location.
Thanks for that feedback, I've been looking at the hierarchy and it doesn't actually change for, say, the shooting animation... but I do have the head sprite changing at the different keyframes to simulate the mouth opening up. I might be wrong, but that's the point when I think I've noticed those sprites showing up - and they happen to be the previous sprite that was used in the previous keyframe if that makes sense (at least as far as I can tell). any way for me to tighten that up? am I maybe going about putting those different sprites in the wrong way?