Ok. Those are good points. If GooglePlay has a 50MB limit. Then there is a problem. So ok. From XDK on that regards no complain then. So this however does sound like a problem with C2 and having to find a work around.
I'm not doing a 500MB soon, but this does pose the the problem that when we get episode 1 done. That we can't put our game on GooglePlay due to the 50MB limit.
This would mean that C2 is going to have to use File Access to access resources in a seperate file/package. This needs to be on Construct2 side as all the asset management is in the hands of Scirra. However this also means we need to make an asset distribute model.... sigh. This also means that when C2 Exporting to Android; C2 needs seperate to have an option to check and load assets from a different file.
I'm not saying Ashley needs to handle the file distribution. But it would seem larger games are going to need C2 to handle getting assets from an exterior source. Now since Crosswalk has File access. This seems possible.
Thanks IntelTyler for the heads up. It's not critical now. We are hoping to get funding for the game. But down the road it will be important.
Also my smaller game that did compile. I made an error due to an small injury. It's 49MB not 14mb. So I'm barely underneath the 50mb GPlay limit. Thanks for all the info.
BTW great work everyone at Intel. I'm hoping this will all smooth over and Ashley will and hopefully start thinking of some work arounds for larger sized games.
BTW Ashley you rock for getting the Crosswalk exporter going :). All us mobile devs super appreciate it :)