Ejecta Thread

0 favourites
From the Asset Store
_______ Huge collection of metal fixtures ________
  • I haven't upload my game for apple approval.And there is a particles bug on cocoonjs in r136.I am waiting for next build to fixed this bug then release my game.

    Also i am waiting for the coconnjs update for a long time.

    It is better to use a multiple of 8 to design you game graph.My character sprites in the game width and height is about 32*96.

  • Nofish, if it's the same bug it's easily fixed: scirra.com/forum/topic70032.html

  • what changes do I need to make to index.js to test the game in webgl mode?

    Thanks!

  • Nofish thank you for all your input. Hope the bug gets fixed soon so you can release your game. Just got an email update from Ludei/ CocoonJS on them getting funding and they just released the new update. Sounds like some good new features. Hopefully it's the stuff you were waiting for. Making progress on mine. Lots still to do and figure out.

  • i'm trying ejecta for the first time, not sure what have i done wrong, i try to simulate run in xcode, and i get build failed, error msg as "The document "MainWindow.xib" could not be opened. Could not read archive."

    a bit confuse where i put the App folder, in my project folder, i have 'App', 'Resources', 'Source' & Ejecta.xcodeproj in the same folder, is this correct?

    any idea what may cause this error? any help would be appreciated! :)

  • Hi hollowthreat, could you send a picture of how your project folder is organized and the error message that appears?

    Also, with the last developments in the cocoonjs, shouldn?t we be thinking more seriously of officially supporting Ejecta and Ejecta-X for ios and android export? You know, open-source and all? ;]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sheepy thanks for your reply! folder looks like this below, i'm pretty sure i got it right, read the help over and over a few times to figure out... i've notice the latest ejecta build is for xcode 5.0, maybe thats why i got that error, i'm on xcode 4.6.3.... havent enroll to developer program yet, since i havent complete my game <img src="smileys/smiley5.gif" border="0" align="middle" />

    <img src="http://i40.tinypic.com/2zz2urn.png" border="0" />

    and i agree with you, C2 need to look for a more reliable way to publish on ios, i'm sure there are many like me who bought C2 for ios target only!

  • hollowthreat you need the newest xcode, especially if you are pullin the latest version from github.

    You should enroll in the developer program if you are serious about development as you need to test the game on the device as soon as possible to not find yourself discovering that your game doesn't actually works on the device itself.

  • 0plus1 thanks for the reply & making C2 ejecta!! i should really looking into getting the developer program, i'm just a little skeptical if i can really make a game, first attempt & no programming background <img src="smileys/smiley17.gif" border="0" align="middle" />

    anyways, keep up the good work! hope C2 adopts ejecta!

  • hollowthreat I suggest you don't start in iOS development, there are plenty of block ahead of your path and Ejecta has still issues with memory management, the best would be to start with a simple desktop (or Windows Store) game and see how it goes before investing time and money into iOS, a market that is nowadays completely saturated and very hard to monetize..

  • 0plus1 i'll keep that in mind, my ideas are all casual games/mini games, so probably suits ios better, if it didn't work on ios, i can probably easily export for desktop, thats worst case scenario haha   <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Ejecta really is interesting... Anyone care to write a tutorial about it ? Would help make Ejecta more popular here.

  • i will do one today, you're right, it's important people know that Ejecta is there and works perfectly for IOS :)

    edit : done :)

    scirra.com/tutorials/627/how-to-export-to-ios-with-ejecta

    sorry for my english, i've done my best, and thanks again to 0plus1 for all his great work :)

  • Awesome work goldentreee!!!

    Thank you!!

  • Sheepy : thanks.

    I completely forgot to speak about the fact that you have (of course) to specify inside xcode your dev id, or for example how to specify the screen orientations, change the name of the app, etc... but i think it's written somewhere on the Ejecta page. :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)