ludei, I tried to disable lazy loading but could not find the words referring to it, the nomenclature changed or am I looking in the wrong file? Where do I disable lazy loading?
Sorry for the inconvenience. It seems there is a change in the name of the feature, but it was not from our side.
search on the c2runtime.js file
"img_["cocoonLazyLoad"] = true;"
and set the value to false
this will disable lazy loading
Yes, this is how it currently works. Thanks a lot for the contribution.
Please, remember not to use the minified version.
For some silly reason I can't seem to get WebStorage to retain saved data such as Local Values with CJS 2.1.1 but it works just fine in version 2.1 .. something happened in the latest CJS update to break WebStorage compatibility (or I'm just doing it wrong, but it worked fine all this time heh).
Could you please send us a test case so we can have a look at the issue? We didn't change anything from the 2.1 to the 2.1.1 regarding webstorage. If possible, please, use our community.
I think one of the biggest issues now with the 2.1/2.1.1 compiler is that in iOS 8's WKWebView, you can't use any ajax requests!
Due to Apple's bug, the file:// protocol isn't working properly. Ludei's solution was to open an internal web server and load the files through 127.0.0.1, causing all server requests to be denied due to cross domain restrictions.
This has forced me to keep working with the 2.0.2 compiler, unfortunately...
Excuse me but why the 2.0.2? There is not a iOS Webview+ in the 2.0.2 and you can use Canvas+ and the System Webview in the 2.1.1 too, so why do you use the 2.0.2? We are aware about that bug, but it is a difficult issue to solve. We are still working on it. However, it is a better solution to use the 2.1.1 and another enviroment if you think the Webview+ for iOS is a trouble.