We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.
There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).
It should work fine now.
Okay, so the part of lazy loading is still not working as it should, or if I change this piece of code to the end I get the expected result?
The lazy loading works as it should. But if you want to disable it, you can use the code I mentioned in the previous message.
Briefly, for me to take advantage of the latest changes without this problem in loading, what should I do? I read everything but still do not understand the exact steps to be taken.
Should I be using the latest version of the plugin as well?
Yes, the latest version of the plugin + compiling your project in the 2.1 version.
And limit the memory usage interferes in what way?
You delimitate the amount of memory your game would use, so the device won't collapse for using too much.
Sorry for the late response.