[Behavior] LiteTween

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  • LiteTween

    Download Link:

    Construct 2 LiteTween v.1.7

    Construct 3 LiteTween v.1.7 (ported by christianofromagio)

    Manual in PDF: Download

    Warning: This is a behavior, not a plugin, so it should go to behavior folder, not plugin folder.


    FIX-CHANGE:8/12/2016: Pause and resume action now returns to the paused playmode (flipflop, etc).

    (Seek action won't save playmode so resume will work differently, not sure if anyone need it)

    FIX:21/9/2016: Fix, again it is flip and mirror

    FIX 22/8/2016: Fix EaseInBack, no longer being the same with EaseOutBack

    FIX 19/7/2016: Fixing problem with minification and fixing minor typo.

    FIX 24/6/2016: Fixing Tween() expression for version 1.7

    ADD 17/6/2016: Added parameter changing for easing, back and other stuff.

    ADD 17/12/2015: Added LiteTween.Tween(a, b, x, type) function, behaving like lerp(a,b,x)

    *: x must be between [0.0, 1.0] or it will clamp it unlike lerp, because tween can't extrapolate value

    **: type is the index of tween type, setting it to 0 will use linear tween, 27 would be EaseInOutSmoothstep, etc

    FIX 14/7/2015: Re-fixing flip and mirror

    FIX 19/6/2015: Three digit version number 1.2.1 changed to 1.3

    ADD 18/6/2015: Added State expression and IsReversing Condition

    ADD 4/6/2015: Add save/load support

    FIX 5/7/2014: Fixed issue of scale tween with flipped or mirrored sprites

    CHANGE 29/6/2014: Added new 'force refresh' option when starting tween

    ADD 15/5/2014: Added Flip Flop PlayMode

    ADD 15/5/2014: Added Scale tweening

    FIX 3/3/2014: Fixed issue with EaseInOutBack

    FIX 24/1/2014: Fix issue with multiple litetween and value tween on one sprite

    FIX 22/1/2014: this.active now store tween active status instead of playmode, and updated on tick to make it more compatible with Tween2Effect

    ADD 4/12/2013: Add explanation about position tween in this post, please check below

    ADD 4/12/2013: Added Loop play mode

    FIX 4/12/2013: Fixed a typo for set target (relative) in height tween

    FIX 21/11/2013: Fixed specific bug when angle tween is used with compromise mode

    ADD 21/11/2013: Added Horizontal/Vertical tweened property

    ADD 21/11/2013: Added Ping Pong

    FIX 5/10/2013: Fixed the height tween only accepting x,y parameter

    FIX 5/10/2013: Fixed the events firing related to previous bug

    FIX 3/10/2013: Fixed the events firing only once bug

    FIX 3/10/2013: Fixed the height tween bug

    FIX 3/10/2013: Fixed the target property throwing js error

    ADD 18/09/2013: Add absolute/relative on property edit

    ADD 20/07/2013: Add value tween, value property

    FIX 01/07/2013: Resource hog on OnTick

    FIX 01/07/2013: Fixed the set parameter bug.

    FIX 01/07/2013: Now accept zero duration, it will instantly go to target.

    ADD 28/06/2013: Added safeguard against set duration of zero and negative.

    FIX 28/06/2013: Removed console.log messages in runtime

    FIX 28/06/2013: Added safeguard, ignored set target with NaN value.

    FIX 28/06/2013: Small typo fix of "set duration {1}" in edittime

    I am going to retire the old EaseTween due to it having complication with bugs after so many feature request. After realizing how hard it is making a simple mouse enter, sprite go big, mouse leave sprite go small, I decided to make this LiteTween plugin.

    I will try to keep this one lean, efficient and usable, learning from previous experience of so many feature creeps.

    This plugin won't be compatible with EaseTween.

    You can also control effect's parameter with LiteTween if you use this behavior by rex_rainbow.

    Tween2Effect by rex_rainbow

    How to use LiteTween


    Position, Horizontal dan Vertical tween

    In design mode, litetween accepts position in format x, y

    Example case 1, you want to tween a sprite from current position to the coordinate 200,100

    How to do that in the design view (not on event sheet):

    a. Set Target to 200,100.

    b. Set Target Mode to Absolute

    c. Make sure Active on Start is 'Yes'

    Example case 2, you want to move a sprite to left by 100 pixel using the design view

    a. Set Target to -100, 0

    b. Set Target Mode to Relative

    c. Make sure Active on Start is 'Yes'

    Note: Or you can just use Horizontal tween

    Example case 3, you want to move a sprite to left by 100 pixel, whenever your user click the sprite (on the event sheet)

    a. Create an on touch sprite condition

    b. Make a litetween action Set Target X (relative), value -100

    c. Make a litetween action Set Target Y (relative), value 0

    d. Start the tween "from the beginning"

    Note: Or you can just use Horizontal tween

    Warning: Set X and Set Y action is an inseparable pair on position tween.

    If you do a Set X action, don't forget to do a Set Y action too. Many people think it is a bug, where it is actually not . A Set X action without a set Y action will use previous Y, even in relative mode, causing all kind of unexpected problem...

    Note: The same apply with Set Y without a Set X.

    Angle tween

    Angle accepts value in degrees. That is to rotate three times clockwise, just enter 1080 in value. To rotate three times counter-clockwise, enter -1080 in value.

    Opacity tween

    Opacity accepts value from 0 (fully transparent) to 100 (fully opaque).

    You can actually set it beyond 100.

    Value tween

    Value accepts any float number as target.

    1. Set starting value using 'Set Value' action.

    2. Set target value using 'Set Target' action.

    3. Start the tween.

    4. To check the current value use the Value expression.

    Size tween

    Size tween accepts target size in pixel in format width,height as target.

    Width tween accepts target size in pixel.

    Height tween accepts target size in pixel.

    Download Demo

    Demo CAPX

    LiteTween Seek Demo

    LiteTween Stretch Demo (spam click on the right apple)

    LiteTween Demo



    I provide these download links for peoples who are using older easeTween version in their projects.

    EaseTween 1.6 Behavior

    EaseTween 1.4.1 Behavior

    EaseTween 1.1 Behavior

    This is the demo capx

    Older Demo CAPX: capx

    This is the VN-GUI demo because some people asks me what this component is useful for.

    Live Demo: VN Demo

    CAPX: VN Demo capx

    This is the reference demo

    Live Demo: EaseTween Reference

    CAPX: EaseTween Reference capx

    If you need the older v1.5 litetween this is the place. 1.7 is now the stable one just put it here in case someone need.

    Download Link: LiteTween v.1.5

    If you like this behavior please leave a comment. Thanks lunarray2014-01-25 17:51:18

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  • That's most useful behavior i've tried it! :D

  • Let me try it on appMobi, to confirm

  • lunarray

    It seems to have ease transition behavior already.

    I'm not sure what's different.

  • It's different, this ease transition plugin provides path from origin to destination, EaseTween it's like sine behavior with ease functions.

  • As far as I know, that one cannot use various easing functions... This one can use those elastic, bounce, quint, etc...

  • lunarray


  • Great behavior!!

  • Found some silly missing semicolon bugs. Fixed now. I also added play mode which is quite useful in many situation IMHO.

  • yay! ive been asking for something like this for a while!

    cant wait to test it!!!

  • Updated major change to the behavior, it is now much simpler to use. I abandoned the absolute coordinate tweening and make it all relative to the current object's property.

  • i have quickly tested it and love all the easing abilities , great work, now i can use something other then lerp for a change :)

    a lot of potential, i definetly going to test it more

  • I tested the first version and was able to create a dash system for my character easily (top down view). But after updating it to the latest, it seems to pop up a warning very quickly and close it before it could execute my actions.

    Otherwise, awesome behaviour!

  • Yung I'm sorry about what happened, but yes, the 1.2 version is not 100% backward compatible because I simplify many things. But are you using absolute in your dash system? If not, you can easily port the thing to this version, I would gladly help if you need anything...

  • No apologies needed <img src="smileys/smiley2.gif" border="0" align="middle">, I'm already very happy there's such a great and easy plugin to use. Can't wrap my head around lerp at all.

    Well yeah in the older version, I was using Absolutes, with a temporary object as the target. The newer version allows a simpler event but there's this small popup that occurs every time I use the dash system.

    If you wish, you could give it a try. Arrow keys for movement and Spacebar to toggle Dash (it dashes one direction for now)

    New Dash, with weird pop up

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