View a comprehensive history of all the new additions in Construct Animate since the first release.

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Gamepad: support for trigger rumble effect
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Gamepad: condition to check which rumble effects supported
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Mouse: 'unadjusted movement' option for 'Request pointer lock'
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Z order bar: add context menu options to focus the Layout View on a selection
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Parameters dialog: autocomplete for tags
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New example 'Custom canvas drawing'
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System: 'Reset' action to reset a single variable to initial value
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New examples 'Blacksmith forge', 'HTML layers'
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System: 'include static' option for 'Reset global variables' action
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Parameters dialog: group event variable dropdown by scope
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Add check for modern JavaScript support when starting project
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Hierarchies: show 'Select mode' property of root instances when there is a multi-selection
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New example 'Flowcharts and containers'
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Video: support for additional video codecs like H.265 and AV1
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Browser: action to enable warning prompt on closing browser tab/window
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Sprite: add 'template' parameter to 'Spawn' action
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New example 'Sunset runner'
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Templates: new 'Propagate hierarchy' and 'Ignore hierarchy propagation' properties for finer control over automatic synchronization of templates & replicas
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Templates: add options to apply the hierarchy of a template to the replicas from the Properties Bar
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New example 'Text-based adventure'
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Animations editor: context menu options to apply image points/collision polygons to whole subfolder
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New example 'Kitty katcher'
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Eases: allow creating unbounded eases for use with TimelineController's 'Ease' expression
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3D Camera: 'Set field of view' action; 'FieldOfView' expression
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Support for exporting AVIF images as lossy format
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Support for exporting WebP images in Safari
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Flowcharts: support cut/copy/paste of outputs
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Flowcharts: show properties for individual outputs in the Properties Bar
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System condition 'Pick by highest/lowest value'
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System expression 'StringSub'
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Mouse: add support for button 4 and 5
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Flowcharts: allow forming circular structures
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Flowcharts: option to choose pathfinding to draw links between nodes
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Flowcharts: option to set different colors for the links
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Flowcharts: animate links when selecting nodes or outputs
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Flowcharts: add context menu option to go to the corresponding flowchart from a referenece node
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New example 'Robotic loader animation'
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Sprite: actions to add/remove animations/frames
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New example 'Layout transition'
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Flowcharts: new 'Flowchart reference' node to link different flowcharts together
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Tween behaviour: 'Is ping-pong' condition
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New example 'Simple synth'
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Tween behaviour: 'PlaybackRate' expression
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Platform Info: expressions 'FramesPerSecond' and 'TicksPerSecond'
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Tween behavior: add loop and ping-pong triggers
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Animations editor: new 'Miscellaneous settings' dialog
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Animations editor: setting to use the file name for created animation name
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Project Bar: 'Screenshot' image purpose under 'Icons & screenshots'
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Context menu option for Tilemap instances to open Tilemap bar
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Find All References: 'Show ambiguous' setting
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Timer behavior: 'Pause/resume all timers' action
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Touch: start/end parameter for 'On touched object'
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ShadowLight: 'Set light position' action
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Sprite: allow passing tag to 'Set repeat-to frame'
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Add autocomplete for animation frame tags in relevant Sprite conditions/actions
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WebGPU: support for GPU profiling
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Debugger: add 'Self time' column to GPU profiler
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New example 'Place stickers'
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Sprite: allow passing tag for 'Set animation frame' action