Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r381

More Tween triggers; Animations Editor settings; bug fixes

27 February, 2024 ()

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Notes

In this week's release we've updated how settings work for the Animations Editor. You can now click the three-dot icon in the caption of the Animations Editor - next to the close button - to open settings specific to the Animations Editor. This includes the 'guess collision polygon' setting that was previously in the main Settings dialog, and also a new setting to use file names to determine animation names, and possibly other settings in future. In other animation-related features, the Tween behavior now has triggers for when a tween loops or ping-pongs, so you can have event sheet logic that reacts to this happening.

As ever there's also a batch of bug fixes. Happy testing and stay tuned for more updates!

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9
Launch r381

New Additions

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Tween behavior: add loop and ping-pong triggers
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Animations editor: new 'Miscellaneous settings' dialog
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Animations editor: setting to use the file name for created animation name

Changes

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Animations editor: move 'guess collision polygon' setting to Animations Editor settings

Bug Fixes

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Tiled Background: savegames did not include image transform/tile randomization state
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Animations editor: avoid reading folders named '__MACOSX' when importing folders/zips
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Animations editor: copying and pasting animation frames in the editor producing unexpected results at runtime
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Flowcharts: unexpected elements being highlighted
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Flowcharts: crash copying nodes with the keyboard shortcut if there are only outputs selected
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Find all references: possible crash showing from 'View used addons' dialog
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Global layers: crash moving instance from overridden layer (regression r377)
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Hierarchies: runtime crash loading some hierarchies from JSON

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