Construct Classic r2 released

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  • no other behaviour, I just set the player number to any number other than player 1.

    It didn't happen in previous versions of CC

  • You got to make sure there's an event that goes something like this:

    Start of Layout:

    Start ignoring user input

  • there is one such event already

  • Can you post an example cap?

    It might also be better if you made your own thread.

  • Is this a new version of construct?

  • If you didn't download it yet then it's probably new for you.

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  • New guy here, Hello to everyone.

    So far I've been doing good but I've hit a bump.

    I don't know if this is a bug or something else, but the Scroll to X function doesn't work. Even if I use the Scroll to Object function the x scrolling doesn't work.

    Can anyone please help?

  • Nevermind, I've solved the problem.

    It looks like on the On start of Layot event you can't Scroll to X, but you can Scroll to Y.

  • I found a bug, layer angle is broken. It just dose not work.

  • I found a terrible bug, if using a keypress and an overlap in the same event, only the overlap counts

    like if

    if player is overlaping box

    and ENter is pressed

    Alos, textboxes must be added in size, so that if you resize the text box to the text size, and the chracter size is 15, you must add another 15 to the end as paddign, or it linebreaks or something

  • Imbechile

    toralord

    Enable the layout setting "Unbounded scrolling"

    Urled

    f player is overlaping box

    and ENter is pressed

    That works fine here.

  • OK, but it doesn't work fine for me. This happened when i upgraded from 1.2 (i think?) to the latest version. It is a god damn pain in the ass.

    I've found away around it, though, by setting a global or object variable to one and then detecting if it is one and then adding the keypress event.

  • if player is overlaping box

    and ENter is pressedWorks fine here, too. It seems there's something else in your event sheet that breaks the functionality.

    Alos, textboxes must be added in size, so that if you resize the text box to the text size, and the chracter size is 15, you must add another 15 to the end as paddign, or it linebreaks or somethingFont metrics don't work that way.

    First of all, values are in points, not in pixel.

    1 point = 1/ 12 pica = 1/72 inch = 127/360 mm = 0.3527 mm.

    You need the system's dpi (eg. 72 or 96 dpi) and resolution to calculate pixel values from points.

    For example, if the reolution is 960 pixel in height and the dpi is 96, then the system displays 10 inch with 960 pixel.

    A 15 point font would have a font height of 0.2083 inch (0.02083%) which results in a font height of 20 pixel (960 * 0.02083).

    Second, the point size only defines the height (ascent + descent + internal leading, but without external leading). It also tells you nothing about the actual width of a character, that varies (e.g. "m" is much wider than "i" in non-monospaced fonts). But if a text box is not wide enough to display the text, it does indeed shift to the next line or, if no spaces are in between, doesn't display at all.

  • Thanks R0J0hound.

  • Hi,

    There will be a new version of Construct Classic one day or not ? I know it's now developped by community, but don't know if it really continues.

    Hope i'm clear, thanks.

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