Construct Classic r2 released

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  • So is this stable version?

  • It's working well for me so far. I downloaded the .exe for the older version just to be careful though.

    Also, thanks for the info Lucid.

  • Ashley

    I use Avira as well and it detects "TR/Crypt.XPACK.Gen" in the installer and App_p.exe, all the other files are fine. I think it's probably a false positive though.

  • Is anyone else having problems with their "Animation Finished" event? No matter what I do, the system pretty much ignores it when I try using it. Spent hours trying to figure it out to no avail.

  • It's working fine here. Note: It is not triggered if the animation is set to loop.

  • I must have screwed at some point in my events then, since I unchecked loop. Oh well, back to the help section I guess. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • The ComboBox object still doesn't work, that's a problem I often stumble upon when creating level editors and such

  • Here is an example of the problem I was having:

    dl.dropbox.com/u/42313097/Problem.cap

    Press space to spawn the projectile, and when mirroring, you'll see that it come sout slightly lower even though it should have the same image point.

    I suspect this is a bug, though I could also just be missing something.

  • Thanks!

  • Guys, whats happening? I wait for this version from almost a month.... No problems anyway, but I want it in the auto updater already. Seems to be bug free now? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Great work!

    I just want to ask what the "Ceil" fix means? Sounds like you removed the only use of it, which is to round up? I'm probably confused.

    Also, if you kind souls do make another version, my only remaining gripes are with a memory leak that seems to have to do with textures. If I mess with animations for a while, or simply compile the game over and over, the program will eventually tell me "out of memory" and not work properly until rebooted, unless it just plain crashes.

    Keep up the great work!

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  • I hit that bug too, it would be a good one to have fixed.

  • I think it's safe to push this through autoupdate. only bugs reported are either IDE related (not changed in this release), and the false virus warnings.

  • Hey, Lucid, what would be the result of the memory leak the changelog claims you fixed regarding resizing client windows?

    Based on my post higher above, my game does resize the client window and such, and I'm trying to figure out of this version could help. It's probably not it as I seem able to get my "out of memory" bug from doing other things than compiling, but I can't know if I'm simply hitting a memory limit doing those things after several compiles, since I'm nowhere near a C programmer. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • konjak, It wasn't a horrible memory leak, and it would only leak once per resize. I only noticed it because I had a situation where canvases were resizing almost nonstop.

    Also, not sure what you mean with the compiling. Do you mean if you keep previewing your layout it will eventually get an out of memory error? If you can explain the issue in more detail, I'll try to take a look at what relevant code I can when I get a chance.

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