SoupOrWorm's Recent Forum Activity

  • I see… thanks for the response

  • Basically my plan is to import a bunch of recorded sound clips to the tool, and then make it so the user can alter any of the sounds (such as by applying one of the Audio effects to a sound tag by pressing a button), and then make it so you can download the altered sound as an mp3 or wav file. The part that I dont know is how to make it so you can download the altered sound as an mp4/wav.

  • Hi, I got an idea today to make a realistic sound generator. Basically Bfxr or Chiptune but for a bunch of realistic samples rather than retro style ones. I think C3's audio plugin has all of the audio effects and parameters I could ask for, but the one issue is actually installing the sound file after the changes are made. I tried using Browser's Invoke Download, but I couldn't see any way to use that to download an audio file. Does anybody know how to download a tagged sound file?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • "Compare two values" doesn't pick instances and compares the distance only to the first enemy instance (with the lowest IID, which may not be the nearest)

    Use the Line of Sight behavior instead, it will pick the instances.

    Thanks!

  • This is a bit hard to explain but I'll try my best. I am adding an enemy to my game that attacks when the player gets close to it, and it is easy to tell when any instance of the enemy is near the player (System - Compare 2 values - distance([Enemy].X, [Enemy].Y, [Player].X, [Player].Y) is <= to 1000), but the problem is that that makes it so if any instance of the enemy is near the player everu instance attacks, but I want it so only the one instance near the player attacks. Is there any way to do this?

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • When copying and pasting tiles, use the built-in tilemap tools to ensure you’re copying the tiles correctly. Select the tiles using the "Rectangle Selection" tool in the Tilemap editor, then copy and paste them. Flipping tiles should work properly with these tools.

    Sorry for the late response.

    How do I copy paste them? Using control C and V after highlighting it doesnt do anything and trying to flip the brush with the selected area as the brush makes it dissapear.

  • If I try to select a part of the tilemap to copy and then try flipping it, it disappears. How do I make it not do that?

  • Put the wait in another sub event after the other one.

    Makes sense. Thanks for the response.

  • Title.

    Tagged:

  • I never had to add any files or enable compatibility mode, linux64 export just works as is.

    Have you tried in Desktop mode? Which NWjs version are you using? Try 86.

    Also test by exporting a blank project without Steamworks or any other plugins.

    Thanks for the response, but it does the same thing in desktop mode and I am already using 86. Could anything else be making it fail?

SoupOrWorm's avatar

SoupOrWorm

Member since 7 May, 2021

None one is following SoupOrWorm yet!

Trophy Case

  • 4-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

8/44
How to earn trophies