igortyhon's Recent Forum Activity

  • You've created two questions, but there's not much information there. How you move the player is not clear to help you.

    Post the c3p file.

  • The first link works right away.

    The second and third work only if after the transition from the address bar delete (amp;) this piece of the forum engine itself adds to the text of the link.

    Somewhere on the forum about it was written but not fixed yet.

  • Sorry, I didn't understand the topic at all. I thought you just didn't have the save working correctly.

  • kibaga.org/c3-example/file_uploads/index.php

    Hi. Try this example. Will it work for you after exporting.

  • You posted a piece of code and you think forum users are detectives and psychics and will figure it out?

    -If you want Ashley to fix the issue, fill out a bug report.

    -If you want us to look at it, give us the project file.

    For example, I saw your first post, but there's not enough information.

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  • I would share my solution, but I can't figure out what the problem is with the camera.

    Maybe there is some video or project file to see what you don't like?

  • You can do a great experiment.

    You can post this "с3p" file.

    And in half a year open it again, and if this code doesn't seem bad to you, then you haven't made any progress in half a year.

    I do that a lot when I open old projects.

    Happy New Year!

  • I used the inspector to determine that the balls that get stuck were asleep. Not sure why the engine did that though. Found this post that suggests you can check if an object's asleep and apply a force of 0 to wake it up.

    https://www.construct.net/en/forum/construct-2/how-do-i-18/prevent-physics-object-104541

    I've also noticed some physics objects occasionally sticking in one of my own projects - so will check if they too have gone to sleep and will try to fix similarly.

    In the case of the topik strategist he has balls falling on a plane that is not movable according to physical laws, that's why some of them stop and fall asleep to save resources.

    He moves these platforms not by physical means, but through sine.

    You can tilt them by a small degree then the physical engine will not think that the ball has stopped and when the platform moves away from the action of the non-physical sine, the ball will be in motion.

    You can also increase the bounciness of the ball and it will bounce longer and when the platform leaves it will not sleep.

    When you mix physics with non-physics, you need to be careful.

  • Its behavior is similar to an inverted parabola. But I'm too lazy to do it through the formula myself, so I did it through the sine behavior.

    kibaga.org/c3-example/file_uploads/index.php

  • can i get template or something about it? please

    I gave you a link where you can download the c3p file.

    howtoconstructdemos.com/scope-with-magnification-effect

  • Another option is to place in "TiledBackground" and set the desired window size, and change the position of the hero through rewind ".ImageOffsetX".

  • After all, it is true that in metroidvania maps are quite schematic, not as detailed as in strategies, the main thing that the player understands where to go.

    Do you want to place it at the bottom left in a square?

    I would make it in general in the form of a scheme that moves behind the player and when you tap on it he can zoom in and show the whole level map.