purplemonkey's Recent Forum Activity

  • Someone finally got my point!

    Indeed! And it was a very good one, at that!

  • Hello everyone,

    I would like to update this topic due to some recent findings when I was trying to get WebGL to run with Node-WebKit on my laptop (radeon hd 5650 GPU).

    On my laptop WebGL was running fine on browsers but not on Node-WebKit builds.

    And so, I took Telyko's advice and downloaded the two previously mentioned files "d3dcompiler_43.dll" & "D3DX9_43.dll", however, I did not need to download the latest Node-Webkit version for it to work.

    In conclusion, all I needed to fix said issue was to simply add these two DLL files to the root folder of my Node-WebKit build..

    Ashley Do you think there is a way to implement this somehow into a future release, or is it impossible due to the legality reasons that you spoke of before? Without these specific DLL files, my laptop would not have been able to play WebGL games released on platforms such as Steam. Maybe this is something worth looking into which could actually help broaden future GPU support?

  • Thank you so much for this very helpful tool.

    Does anyone here know how to go about if I only want the users to be able to input capital letters even though they're pressing non-capital letters on their keyboard?

  • Nevertheless I see no mention of HTML5 support in the article you quoted. Are you sure Nintendo announced such support for this new handheld ?

    I heard them say it in the Nintendo Direct Stream. I guess some sites didn't think it was a big deal enough to report on.

    http://www.eurogamer.net/articles/2014-08-29-nintendo-announces-new-3ds-and-3ds-xl-designs-with-extra-buttons

    Eurogamer seems to mention it though.

  • What with the current Wii U support going well, the added HTML5 support for New 3DS consoles might be something to ask Nintendo about. Ashley, will you look into this?

  • This happened moments ago during a Nintendo Direct.

    http://kotaku.com/nintendo-just-announced-a-new-3ds-1628389333

    Furthermore, the main reason why I bring this up is because Nintendo spoke about HTML5 support for this updated version of 3DS!

  • Hello everyone,

    I'd like to inquire about an issue that I have experienced in regards to the Gamepad plugin as of late.

    I cannot exactly recall when this started to be an issue, but at least a few C2-builds ago.

    As of now, when running either a preview or an export of a game (I've tried different ones), my wireless xbox 360 controllers only work if they're connected before I even run a game. To clarify, before this issue surfaced, I could run a game without having any gamepad connected, connect one or several gamepads and press any button for them to work, however, now I cannot...

    Has anyone else experienced this?

    Edit: And right after writing this it seems to work in chrome once again, but not with node-webkit.

  • Hello again Tom,

    I think I fixed it for real this time. *fingers crossed*

  • Hi there, Alon,

    I'm not entirely sure what you're going for, but how about something like this?

  • Hello Kabuto,

    What you are after is very possible. I suggest that you read the thread linked below for more information.

    https://www.scirra.com/forum/how-do-i-make-shadows-and-light_t112497

  • No problem. Good luck!

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  • Happy to help!

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purplemonkey

Member since 1 Jan, 2014

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