purplemonkey's Recent Forum Activity

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  • Ehem.. *cough*

    Anyone feeling up to the task of using what is already in the Construct Classic curves effect (https://www.scirra.com/forum/effect-curves_t61768) and implement this into a curves effect fit for Construct 2?

  • Hello everyone,

    I'm sorry to bump an old thread without a solution, however, I've recently also run into this very issue.

    Did anyone ever take a look at some of these shaders (such as warp or water)?

    It would be greatly appreciated if any shader veteran out there could ascertain exactly what part of these calculations affect scrolling/zooming as well as a solution to the issue.

    Thank you!

  • I would really love to see a gradient effect like the one used in Photoshop (including opacity).

    I have no idea how to implement this..

    [quote:2yqjo9pf]precision mediump float;

    uniform vec2 resolution;

    void main( void ) {

    vec4 top = vec4(1.0, 0.0, 1.0, 1.0);

    vec4 bottom = vec4(1.0, 1.0, 0.0, 1.0);

    gl_FragColor = vec4(mix(bottom, top, (gl_FragCoord.y / resolution.y)));

    }

  • Good question, Gillis! I would really like to know this as well..

  • Good day,

    So it seems that Google has announced a new console named Nexus Player.

    [quote:1kbudpnp]

    Specs

    Chipset

    1.8GHz Quad Core, Intel® Atom™

    Imagination PowerVR Series 6 Graphics 2D/3D Engine

    Memory

    1GB RAM

    8GB storage

    Ports

    18W DC power

    HDMI out (1920x1080@60Hz)

    Micro-USB 2.0

    Wireless

    802.11ac 2x2 (MIMO)

    Bluetooth 4.1

    Weight

    235g

    Dimensions

    120mm x 120mm x 20mm

    Remote

    2 AAA batteries (included in box)

    Bluetooth Smart

    40g (excluding batteries)

    37mm x 140mm x 16mm

    Requirements

    TV with HDMI input

    HDMI cable

    Internet connectivity (Wi-Fi only)

    In-box

    Nexus Player

    Remote with voice search

    Power adapter

    2 AAA batteries

    Quick-start guide

    Warranty, Safety and Regulatory booklet

    /h2]

    Have a look see for more information and images https://www.google.com/nexus/player/

  • Listen, I'm all for the everlasting increase in technology but working with hardware limitations is not always a bad thing either.

    In this case, as I said before, it could open up a new world of opportunities and I am having a bit of trouble understanding why this is a bad thing at all, despite the limitations..

  • Many of these issues are inherent to most consoles, really.

    And yes, I do agree that WebGL support is something that we as developers should continue to be very vocal about for future support purposes.

    However, if it were to be even possible to release a HTML5 game created with Construct 2 for The New 3DS in the near future it could be a potential gold mine since it is an additional market and (not a saturated one at that like iOS and Google Play).

    For example, Just take a look at the success of HTML5 games on the Wii U and you will understand the significance of console support.

    It's always a good thing to strive for console support as it opens up new possibilities to us as developers..

  • Great news everyone,

    The New 3DS is out and people and HTML5 test results astounding.

    It seems that The New 3DS has gotten a score of 359 (out of 555 points) on html5test.com

    This is even better than that of Wii U which is 309.

    And not only that, but this score even surpasses Xbox One (312) and Playstation 4 (354) scores.

    Sources:

    New 3DS test score http://html5test.com/s/5f40f2231aef7641.html

    Other Gaming Consoles https://html5test.com/results/other.html

    Who knows what the future holds for The New 3DS and HTML5 gaming but let's hope it's a bright future..

  • Hello everyone,

    So I did some quick testing in regards to this discussed issue and thought I'd update you all on the results of it all..

    First and foremost I removed the two .dll-files from the root folder of my project and ran my build in which webgl did not run successfully.

    After this experiment I tried reinstalling directx (by using the included dxwebsetup.exe) as well as rebooting my system. This was not a successful operation either.

    Lastly, I tried uninstalling directx all together and reinstalling it once again (as well as rebooting my system). This, however, did seem to do the trick as I now require no seperate .dll files in the root of my build folder for the project to run webgl successfully.

    Thus, In conclusion, I'm not entirely sure what to make of all this other than directx seems to be a bit iffy when installing? I haven't a clue why it worked this time as compared to the first time I installed it when it did not. I hope this brings some insight on the issue..

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  • Greetings,

    I can't quite recall from whom I borrowed this smoke/fog-code but it's working well and I thought you'd appreciate it. Please see capx for more information..

  • purplemonkey - no, my last post is still true. The solution is to make an installer for your game that runs the dxwebsetup file.

    No Ashley, that is not the solution in this case and that is exactly why I updated this specific topic. I've tried the dxwebsetup installer on several different laptops and it is not a guaranteed method regardless of how many times I try the dxwebsetup installer.

    As I did state before, in the cases where dxwebsetup did not work, copying the two previously mentioned files into the root folder of a project would insure success where dxwebsetup would not.

    This is why I worry about future game releases on Steam where people will download a game and run the standard dxwebsetup installer which will then ostensibly not work for everyone.

    Thank you for your support on this matter.

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purplemonkey

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