Burvey's Recent Forum Activity

  • I can't replicate your problem. I deleted your instance variables and the collisions seem to be working fine. In any event, it looks like you have it working now.

  • Ah, yes, that will do it. :)

  • You can still post links, just not hyperlinks. Try it without the http in the front.

  • Use at start of layout to pin it. If it's lined up in the editor you should be good.

  • You should post a capx along with your questions. It could be many things and it's very hard to say without seeing a capx. Off the top of my head, the object could have the "destroy outside layout" property enabled. The object could have some movement added to it and it's simply moving before you get to it. The object could be scaling, set to invisible, set to 0 opacity, fading out etc...

  • Works correctly for me as well. Construct 154/firefox 26, but I'm using windows 8.1

  • Use the sine behavior to move the heads up and down, and just use bullet behavior to make them move across the screen.

  • I don't think you're giving enough information. Can you provide a capx? Are both objects on the same layer?

  • "took up setting up a boolean to get it working"

    It shouldn't have though. Something doesn't seem right. Is there no way you can share a capx?

  • I really don't know. It's possible.

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  • Make another object the same size as your character. Match up the new object and your character in the editor. Pin that object to your character. Make the object invisible. Change the objects collision polygons so that it matches up with your characters feet. Make sure that you leave a pixel or two on each side, you might need to play around a little to get it exactly how you want it. Set up that object in your events so it does damage to enemies, rather then your character. Also, you may need to update the collision polygons on your character so you aren't also taking damage when you jump on the enemy.

    There are probably better ways to do it but that will work and get you started in the right direction.

  • Sounds like you figured out the issue. :)

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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