Burvey's Recent Forum Activity

  • That's what I usually do. I use invisible 2x2 tiled backgrounds scaled up though.

  • Make an invisible sprite at whatever size that you need and pin the player character to it.

  • Actually it looks as if it should work as is, but you don't have anything changing the scores.

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  • That sounds like some kind of looping issue. It would be interesting to see the code you're using to get 20 FPS vs 55-59 FPS.

  • Is the shield pinned to the boss? If not then you'll need to make sure the boss1.y+100 part happens every tick.

  • You're welcome. Good luck.

  • Can you add System > Trigger once while true under your variable condition?

  • I just made a very simple capx and couldn't reproduce the issue. It is likely something in your events that is causing it. Try stripping your project down until you get it to work correctly. Or you can post your capx and we'll take a look for you.

  • You're welcome. It's a fun little game. Good luck with it. I'm deleting the file now.

  • Haha, it's really coming along nicely. I can't wait to be able to customize the tables!

  • I've fixed your issue for you. I also edited your layout properties and event sheets a bit to optimize them for you. You should keep a copy of your original capx file in case you ever want to change anything back for some reason.

    I was able to get a score of 91. There is an issue with your background music looping and saying "ready" again during the middle of a run. You'll need to fix that on your end.

    [Deleted]

    Please let me know once you have the file and I will delete it.

  • The way you have the game set up now, you can jump once, then double jump if the player is still jumping. BUT You haven't set anything up to make him double jump if the player is already falling from the first jump. You need to make some kind of variable showing the state of your character (Is he running, jumping, double jumping, falling, landing).

    Edit: Also, you need to turn the platformer default controls to no.

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Burvey

Member since 5 Oct, 2013

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