Burvey's Recent Forum Activity

  • It's awesome man. I found 2 bugs. The first I've already PM'd you about. The second one I'll just post here as it's less complex. I was using the z and / keys to control the flippers. As you already know, sometimes when using those keys the ball will slip past the end of the flipper. Well, on my first ball, that happened. After it did, a new ball appeared in the chute but pulling back on the plunger no longer worked. It may be worth noting that upon releasing the down arrow, the sound effect still played, but nothing else happened. I was able to reproduce this once but only in full screen mode. It happened in Chrome, I didn't test in FireFox.

    Edit: I used the space bar to bump the table and nothing happened. I bumped again until it tileted and the ball shot up the chute very fast, but it didn't leave the chute, it dropped back down. I tried the plunger again and it still didn't function. Now I am able to bump an unlimited number of times without tilting, the ball is still in the chute and the plunger still doesn't work. Also the game over text never appeared.

  • The only issue with that is the same drawback as with the plugin. You can't click them both at the same time (at least not as is).

  • I know the keycode for both shift keys are the same (16), so I don't think it's possible. Not easily anyway.

    Edit: I dug up these old posts. Not sure if they'll help or not though.

  • Maybe someone with more experience with that type of movement can help you out.

  • I believe it is because you are trying to mix the physics behavior with the platform behavior. The physics behavior doesn't play well with others. You'll need to use the physics behavior to make your player move rather then the platform behavior.

  • Yes, I tried it in both and the layout was good. I did find one bug. Push the up arrow on the plunger instead of down and you'll see what I mean.

  • The feature has been requested but never implemented. Perhaps with C3.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You'll have to post a capx so we can see what you mean.

  • Very good. I really like it. The controls are perfect now. I'm excited to see some of the themed versions! Great job on this.

  • If I'm understanding your problem correctly, you could use one button sprite and add an ID variable to it, then use that variable to decide if the pressed button is the correct one or not. The same variable can be used to display the correct button sprite frame or number. If I'm not understanding correctly what you need then please try to explain again so we can help, or better yet, post your capx for us to look at.

  • Sometimes collisions don't trigger every time if the object hitting the trigger point obstacle is moving too fast, or if the collision obstacle is too small. This can be especially true when running on lower end machines. I'm not sure if that is your problem or not but it might be a good place to start looking. There are several work around for the issue (if that turns out to be what the problem is). A quick forum search should help if that's the case.

  • It would probably be best to just use the platform behavior. You kind-of have to make the entire game physics based if you want to go in that direction instead (not just the player).

Burvey's avatar

Burvey

Member since 5 Oct, 2013

None one is following Burvey yet!

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies