Burvey's Recent Forum Activity

  • I'm not fighting for worse performance. Just trying to say that there are quick and easy ways to increase performance. And to be fair, you are correct, I did not take the time to test the changes on the 139 version to compare.

  • We can't help without a capx or at minimum a screenshot of your events.

  • No, I don't think so. You can't make / receive any money with the free version.

  • STARTECHSTUDIOS please don't take this the wrong way as this is not meant to be a shot at you in any way, but these examples are set up very very poorly. It's almost like you're trying to make the performance bad (perhaps that was your intent?). I'm not referring to the large amount of sprites you have on screen either. I myself have a game with several hundred sprites on the screen at one time, all using the bullet behavior as well, collisions enabled, over 2000 events and my game still runs at 60fps even on my tablet.

    EDIT: I took a couple minutes to fix some profile settings and moved a couple of your events around, getting rid of the every ticks etc and the 242 version now runs at a steady 28fps (up from 8fps before optimizing).

    In addition, the project isn't set up to utilize the collision cells, which I think is what you were trying to show didn't work correctly?

    Again, please don't take anything I'm saying as a shot against you in any way. I just want to show that doing a little optimization (I spent about 2-3 minutes on your capx) can make a huge difference in performance.

  • nope

  • You can get the animation frame number easily (there's an action which returns the current AnimationFrame) but I'm tired so I'm probably missing what you're wanting to do. What are you trying to do with it?

  • You can use it on as many computers as you want, but only you are licensed to use it.

    In addition, don't buy a business license until you've made $5,000 from the use of the personal license. There is no benefit.

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  • I've never used admob so I may be off track here but I don't think the On interstitial received should be in a subevent under preload. Again, I may be completely wrong, but it may be worth checking out at least until you get another idea.

  • Or, provide 2 different order options.

    1. Pay $99 / year as per the currently proposed model.

    OR

    2. Pay a one time fee for the same unlimited version as above but add an additional charge per export.

    Also perhaps the fees could be decreased if the cloud based services were offered separately. Those who want them can pay an extra fee for access.

  • Ricethin if it's fixed I would recommend removing your capx asap.

  • eli0s your example is perfect. I would love to make a full game like that in the future.

  • If you post the capx I'll take a look for you.

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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