digitalsoapbox's Recent Forum Activity

  • What are you using for camera movement (not magicam is it?)

    Also just curious, what gamepad did you have the players play on (xbox 360?)

    It is indeed MagiCam. It's very versatile.

    The gamepads used during playtest were generic XB360-compatible Rock Candy gamepads I found on sale that I could match up to the player colors in-game, which I just thought would make things easier in a live setting. They required a simple driver installation hack, but after that they're working exactly the same as a real XB360 gamepad does.

    I've also tested w/ official XB360 gamepads and a few Bluetooth gamepads using x360ce, including Ouya, Gamestick, and PS3 controllers. My personal preference is towards the layout on the XB360 gamepads, but the Gamestick was a close second, and despite what I've read online about their comfort level it fits my hands perfectly. Basically, I'm testing with everything I can get my hands on, and I have hopes I can get things running on Ouya/Gamestick smoothly (not so far though).

    On a semi-related note, here's the not-quite-finished instructions screen for Sombrero, pretty clearly showing my gamepad of choice:

    <img src="http://pixelmetal.com/images/sombrero/instructions.jpg" border="0" />

  • Ah, what the heck, here's the updated player animations for Sombrero Alpha 2!

    [TUBE]7Qe0840zrNk[/TUBE]

  • Sorry folks, been busy w/ real-life stuff and working on Sombrero - didn't realize this was being commented on! More updates on the game front soon.

    MrValtor

    I did put in an application w/ Nintendo to become a licensed Wii U developer, but I've yet to hear anything back from them past the initial auto-reply to confirm submission...they don't seem interested in moving very quickly. If they ever get off their butts and provide approval, I'll definitely give it a whirl, they're pretty easy to find used these days.

    Either way it'll support multiple players on Windows/OSX/Linux/whatever else I can get it onto. XBO/PS4 would be pretty rad, but I've not looked very deeply into the likelihood of that w/ C2.

    russpuppy

    I think it's the WebGL "Warp" effect if I remember correctly - don't have it in front of me right now but that sounds right. I've dropped it on the layer those tiles are on, not the tiles themselves.

    Everyone else, thanks for the kind words. Updates soon!

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  • Is it just me or the scml file I dragged into C2 is doesn't appear when RUN layout?

    I made a few animations in Spriter, selected both custom save options and applied, but when I drag in the scml file in C2 (with the plug-in installed), the animations just doesn't appear on RUN layout but appears on the editor layout only. What did I missed??

    Create a new event sheet & layout to drag the Spriter files onto, and put an include in the game layout's event sheet.

  • Based on feedback from playtesting, I've revised the playtest level a bit. Some of the oranges and yellows of the stage were giving the players with orange and yellow shirts a bit of an advantage (whoops!), so I've desatured the state tile colors and shifted them a bit away from yellow/orange.

    Below is an animated .gif of the evolution of the sage from one of its early incarnations, the stage as it was playtested, and the updated stage, which (after a few more gameplay tweaks and bug fixes elsewhere) will be ready for another playtesting round soon.

    <img src="https://dl.dropboxusercontent.com/u/14245368/Sombrero/hideaway_evolution_01.gif" border="0" />

    If for some reason the image doesn't animate for you, here's a direct link: db.tt/mKJ1AZg5

    Questions/comments welcome!

  • spongehammer

    Thanks!

    There's a new article on Indiestatik mentioning Sombrero here:

    indiestatik.com/2014/01/16/playtest-2

  • Reminds me a lot of TowerFall.

    Looks awesome!

    Is this going to XBLA?

    Thanks!

    I haven't tried Towerfall yet - I should play my Ouya more. The video I've seen shows it to be a bit slower-paced than Sombrero, but the basic idea seems similar.

    Does Construct 2 run on an XBox360/One? I haven't really looked into that, I've just been concentrating on getting it working on Mac/PC/Linux so far. I know PS4 supposedly supports HTML5-based stuff, but haven't looked into that either. If anyone has an opinion/experience messing with that I'd be curious to hear it.

    Chances are I'd look at the Android-based consoles first though. They seem to provide an easier pathway to release, even if I've got to trim a few bells & whistles to get the game running smoothly on them.

  • Some playtest footage of Sombrero from a session yesterday:

    [TUBE]http://www.youtube.com/watch?v=7TLRYuJ0Xso&feature=youtu.be[/TUBE]

  • CandyFace

    Thanks!

    Music is by Nathaniel Chambers of Bubble Pipe Media, who I've worked with on a number of game projects & prototypes and who I couldn't possibly recommend more. He also put a great soundtrack together for an old-school adventure game called Primordia that anyone who likes that kind of game should check out: wadjeteyegames.com/games/primordia

    Check out his stuff other at: bubblepipemedia.com

  • Ethan

    Thank you, kind sir!

  • UPDATE: Sombrero is now LIVE on Steam, with a 33% off launch special!

    Trailer:

    Steam Page: http://store.steampowered.com/app/472690/

    ------------------------------------------------------Old Message------------------------------------------------------

    Hey there! After a first successful playtest last night at the NYC Games Forum, I'm officially announcing Sombrero, a local multiplayer game for (as of now) up to 4 players.

    Press mentions:

    IndieStatik

    GameZone

    Here's about 9 minutes of playtest footage from the event. Sound wasn't recorded, so what you're hearing is the stage's theme music in the background.

    [TUBE]7TLRYuJ0Xso[/TUBE]

    And a few screenshots:

    There's still some bugs to squash, and a LOT more art to do, but thanks to C2 things are moving along at a pretty quick pace - the work above represents about 2 months of part-time work, though some of the art and the original idea date to about 2 years ago and a stack of Post-It notes with sketches and scribbles on them.

    digitalsoapbox2014-01-21 17:21:26

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digitalsoapbox

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