Gianmichele Thanks! Yes I've found it difficult to get a flawless capture of the game. Video compression also doesn't do me any favours.
After the low quality fullscreen mode were introduced to construct, the game runs really well on most laptops, easily reaching 60 FPS if turning off the water effect in the background. The game does require a lot of RAM though. Since every asset in the game has at least 8 frames of animation at perhaps 256x256, the current build requires approx 1gb to run. It's the main character that takes the cake. He alone currently has over 160 individual animations with roughly 8-16 frames each. By the time the game ships the final number might be closer to something like 200-250 animations.
I started on the project in april last year. I've always wanted to play an intense combat-rythm game that immerses the player into its game world. All rythm games these days are in my opinion either too simplistic, or only focused on the act of matching the button prompts alone. That's what I aim to change with Klang.
I hope to finish a steam worthy game by the end of 2014.