digitalsoapbox's Recent Forum Activity

  • Thanks!

    My layout size is actually kind of gigantic (5248x3008), though it doesn't really need to be - all the action takes place in a 640x360 area that scales based on window size, which is what my final layout size will end up as once I've worked out the best way to scale Canvas objects based on the size of the tilemap I'm loading through the TMX Importer plugin - the built-in tilemap features don't include everything I need for my game, like attribute assignment for individual tiles. Any tile without an interactive attribute gets pasted into a canvas so that dealing with them is just fire & forget.

    The tiles/characters are all 64x64, but the artwork inside each is 128x128, so that when the game camera zooms in & out the visuals stay nice & crisp. Though I should add that when I say 64x64 for the character, that's really just it's overall size (and even then it's more like 72x72) - the characters are animated w/ Spriter and they're made up of around a dozen hi-res images.

  • Arima, same w/ my thread:

  • Have you looked into this behavior?

    https://www.scirra.com/forum/viewtopic.php?f=153&t=72181

  • Initially I applied probably 5 months ago. The last time I applied was around 2 months ago. It's...irritatingly slow, if it happens at all.

  • I just tried to add an embedded YouTube video to an existing thread: https://www.scirra.com/forum/viewtopic.php?t=93805&start=0

    And noticed they no longer seem to be working. Is this an intentional thing?

    Also, images no longer seem to auto-resize to fit the width of the forums.

  • Another quick update!

    Added some new features to Sombrero:

    + semi-random respawn points

    + shield when player respawns

    + explosions caused by ricocheting bullets can now hurt all players

    + many updates to the visuals to make the players stand out more

    This is just a quick video of me running around by myself to test out the new features (and to check if I squashed some bugs). There's still something wonky with sound panning & volume, but it's getting there!

    Check it out:

    [TUBE=hraalbE82IY][/TUBE]

    *EDIT: Hmm, are video embeds no longer working?

    Link:

  • I think I figured out the issue, it's to do with particle box size! When you apply an effect to the particle object, if you don't make the particles box size large enough then anything outside that box will be invisible/cut-off!

    <img src="http://i.imgur.com/4iafrtz.png" border="0">

    So the solution in my case is to make the box larger, but the question is, is this change intended or a bug?

    I have a .capx with the "ripple effect" instead of the one I was using because it doesn't not come with the progam but gives the same result anyway.

    .capx download

    Seconded, having the same issue w/ particles. Rolled back to the previous beta and it's fine again. I initially thought it was WebGL too, but it looks like an odd particle thing.

  • The two main image types are Raster & Vector. Raster is the same as saying Bitmap graphics - that is, any image not made from vector-based data: Illustrator, Flash vector art, maybe .RIP graphics for you other old-timers/etc.

    An image made from a render of a 3D model would in fact be a raster graphic - so technically, you're not wrong, it just has a wider meaning :).

  • ThunderLion

    Nope

    Wouldn't pixel art BE raster graphics?

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  • russpuppy I haven't had any issues with performance and 4 players. I don't think that gamepads are really sending all that much data, so dealing with multi-player input shouldn't really affect game performance at all.

  • russpuppy Will do! And if you have any 4-player game-related questions, I'll do my best to answer 'em.

    More couch-based co-op games is definitely a good thing; as someone who never really went very heavily into online multiplayer (I'm old-school; my first consoles were Hockey Pong and an Atari VCS), it's great to have more excuses to get folks together for some serious in-person smack-talking.

  • If you're in the NYC area, I'll be doing a live demo of Sombrero at the NYC Games Forum presentation Meetup on February 25th at Microsoft's new swanky NY digs. There will also be six other games being presented, and each will have a Q&A session after. So if you've been wondering how I did X in Construct2, that'll be the time to ask!

    More info here:

    meetup.com/gaming/events/162678782

    For those who aren't in the NYC area or just can't make it, someone will also be filming the Sombrero presentation, and I'll post that video online w/ links to it here.

    Yay! Game dev is fun.

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digitalsoapbox

Member since 21 Aug, 2013

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