Use of the physics behaviour shouldn't be lowering FPS too much, there must be some other problem.
On the right side, right click the current layout and select Duplicate. This will clone the grid properties for the new layout.
So by 'forward' you mean moving up the Y axis i assume ? To move up constantly use the Move At Angle event, where the Angle is 270.
I think Burvey meant you may be spawning them constantly on the same location so they would appear blurry as its loads of clouds overlapping? Maybe the time event works as expected and only spawns the one cloud but the variable comparison is always true so it keeps spawning them. Cannot tell without looking at the events really : D
Easy to solve if you post a screenshot of the events you made!
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From the FAQ - LINK
Post a link or demo of what you already have set up then it's easier to tell you exactly how to disable the correct movements.
Something like this?
I don't understand the crazy load game method. Link to a demo of the game so I can see how it saves/loads please.
I've just done this very easily. All you need is : -
On Load Complete
Cond: If any audio is playing > Stop All
Essentially what the guy above me was saying to do as well.
You said you were willing to do some simple UI. Not sure if you can get more simple than a box being made visible.
It doesn't work if you stop all sounds and music before the initial save takes place?
Member since 5 Aug, 2013