Random sounds or in the same order?
OnTouch > Add 1 to variable
If variable = 1 > Play Sound 1
if variable = 2 > Play Sound 2
etc.
I would need a cut-down .capx file or a screenshot of the issue to help you any more here. I can't imagine how the game works. In my mind, spawning a sprite to detect collision would be good enough so I'd have to see the game.
A 3d image that scrolls?..
There is a text font plugin. Gets talked about a lot on the forums. In this case though you could just create 26 letters outside of the game and import them and use them how you want I guess.
Yeah hard to understand with that English but the easiest way to do it is to probably spawn a circular sprite that acts as the bomb radius and anything that touches it gets destroyed?
You could create tile sprite clones and then set text on each sprite to create letters.
What's the issue you're having?
Platform behaviour > Simulate movement left/right etc
or possibly use the MoveToward command on Every X seconds
I don't get a javascript error but this usually occurs because things are looping too fast. Add in some Wait time of 0.1 seconds in the follow logic.
Yes, pathfinding.
I'm going to assume that this is happening because one animation is longer than the other. Just use some OnFinished events to ensure that both animations are finished before going to idle.
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Easily is the answer. Look at layers in the manual.
Member since 5 Aug, 2013