lionz's Recent Forum Activity

  • Neither, each enemy can have its own instance variables. If enemies share the same instance variables you can put them into an enemy family and use enemy family instance variables.

  • To me? I didn't receive anything I guess the information that's missing (or it could be there I'm not sure as the thread has become longwinded), is what happens with the shield. Is it timed? Is it like a life for the player and stops them losing? Your problem probably lies with the fact that you have a shield spawn, your stars can keep increasing and you still have a shield equipped. I'm not sure what the point of the shield is though so if you could explain that. Does it equip automatically? I see that you add a shield point on every few starpoints but it's not clear what you want the shield to do in relation to the game.

  • Well at the moment it's not spawning because you've not included your achievements event sheet in gameplay_common..once included it spawns the shield and works fine. What are you trying to do from this point?

  • I can't see any hint of a shield in the game, where is it? I can see a global variable called magnashield but nothing adds to it and I can't see a shield asset.

  • You can do this with 'Set Playback Rate', an action using the Audio object. I'm not sure how accurate it is though. You could also adjust the pitch with third-party software for a number of sounds and then in C2 'choose' a random sound each time the gun is fired, or play them in sequence.

  • Yeah I can't exactly remember why but if you start using wait inside functions the parameters return zero.

  • I'm not really sure what you're asking, how can I make artwork without being an artist? You can buy premade artwork I guess, there is some in the store on here. You could make a nice particle effect using particles in C2. To make that exact animation though it looks to be a sprite animation that someone will draw. It's possible you could do something similar by making your own workaround movie by adjusting the opacity of a sprite or by using the fade in/out behaviour but the original animation is very detailed and made by an artist.

  • You will need to buy both, but Google only charge a one time fee of $25 so that seems acceptable...

  • Hmm I didn't see any mention of free version only. Making a MOBA with the free version, restricted layers, 100 events and no families seems like a bit of a challenge, you would just be tying your hands behind your back. Your game is showing some promise so I would suggest purchasing a C2 license rather than creating a load of workarounds for what I explained can be only a few events. The workarounds themselves are going to make you start pushing toward that 100 event cap anyway.

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  • From looking at the game, because you are spawning a new character in I guess I would spawn whichever object is required, where each character is a separate sprite object. You can group all of the character stuff in a family. If you create the characters as separate objects including blue variants then add them all into a family, you can assign the movement controls to the family just the one time. Each object will have its own animations that correspond with the default names, so archer has jump and equally blue archer has jump. In terms of code it'll be a few events, the work will come with the separate objects.

  • Well with the different animations you could just keep the same sprite object and 'play' the different skins? Having each character separated isn't a bad thing either but to minimize it I guess you would do it with animations so the character object is the same but they 'look different'. If you're changing all characters to blue when blue is chosen (just trying to picture the game) I guess you could set each blue animation to be called 'blueskin' and then make all characters set the 'blueskin' animation when blue is selected.

    When you say making animations is kind of odd, what do you mean? Surely the animations need to exist already to display the skin?

  • The animation is made up of frames on the sprite object. You create the animation from frames and then play the animation.

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lionz

Member since 5 Aug, 2013

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