To add context, my way of understanding % in construct is by using Compare two values. The setup I just showed involved the construct 2 engine choosing a random number between 0 and 100, and if the number chosen is below or equal to 50, then the event will trigger, thus 50% chance.

But, what if I want to have it trigger if the number falls between two specific numbers? Such as the 'Between 50 and 70' example I gave.

So, that's a 50% chance for 0, 50% chance for 1 and 3% chance for 2.

Except that equals 103% and makes no sense. So, I need the 1st and 3rd events to be in between two values so the possible outcome of the random(100) number doesn't overlap. I hope that made sense.

---- If value random(100) LB: 50 UB: 100 ---> Set frame to 0

---- If value random(100) LB: 2 UB: 50 ---> Set frame to 1

---- If value random(100) LB: 0 UB: 2 ---> Set frame to 2

Except, for some reason despite frame 2 having only a 2% chance, it's the one that appears the most. I know it's completely random and there's a chance that it's landed on 0, 1, or 2 for random(100) each time, but that seems unlikely. Any ideas?

You've got some conflicting logic there, remember it's greater or equal to lower and less than or equal to higher, so 50 and 2 are true for at least 2 of those scenarios. Youll probs want 50 and 100, 4 and 49, 0 and 3.

Scratch that, entirely my fault. I had a different way of randomizing them before and forgot to delete it. Apologies for wasting your time, thank you for your help!