lionz's Recent Forum Activity

  • The text object doesn't have a background does it? It's just a floating bit of text. The CSS style described in the C2 post is for a textbox, which is a different object. You can use that to set common CSS properties, such as size, colour etc. The text object though isn't too configurable outside of the default values, I think a lot of people make use of the SpriteFont plugin for intricate customization and special text.

  • Good to hear, no problem.

  • Ah I think I know what it is, or a logical guess, It's probably constantly restarting the fade, did you set trigger once for the variable? I'm guessing that's what it is because a keyboard press is a trigger (once, it works) and the variable condition by default is not.

  • The layout ends when you go to the next layout. The fade is not something you would trigger on end of layout, you would first trigger it then go to the next layout. Here the fade is happening before the end of layout. Variables should work though, like when Var=1 restart the fade. Double check in debug mode that your variable is set as expected.

  • Duplicate the animation, set one to loop and one not to loop. Pick one to play.

  • You can use scroll to while in touch. This thread has some example capx, I guess you replace the mouse click events with in touch.

  • *shrug. Seems fine, you could share the capx I guess.

  • Check if the collision box is around the red beam. Is the BlastDrone just the grey bit, is it all one object?

  • The easiest way to make roulette is create animations for each number and then when you start a spin, choose a random number and play the animation for that number. It's all graphics for roulette..

  • You need to post a capx of the events, I can't see anyone finding a way to fix this from viewing a screenshot, especially as the events have now changed from the original image. When I set it up myself it was working fine.

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  • Yeah, I'd probably have to take out the day/night divide and focus on the weather only. I was thinking night could be useful for stealth but that adds a whole new element to the game. Yeah it's not a farming game, a side-scrolling puzzle platformer, but not much in the way of jumping. One of the ideas I had was where you had to get a penguin across some volcanic lava area, so you have to wait for the snow to come, freeze the lava, then you wave some fish at the right time to signal for the penguin to cross. The downside to this would be the snow now freezes over some gaps so you have to wait for them to melt, and at the same time you need to get the penguin to a safe point in case it changes to wind and blows him away! That kind of insane puzzle idea.

  • 99Instances2Go Aye, in my mind it's fairly simple though I hope. Weather rotates every X seconds, you can practically wait for it to change, then everything just has a variable attached. More concerned about possible wind physics if I decide to include that, and also how much depth it should have. May have to stick to a strict number of gameplay hours. I'm imagining some promising ideas though, such as you plant a seed and wait, it rains and then it's sunny, you can watch it grow and collect it for in-game coins or something, but watch out for the snow cycle as it just kills all the plants so you will need to wait again. I'll probs start off very simple and then see if it expands into needing the inclusion of characters that want items and such, like quests, or if it's just a linear puzzle game. Second one is a lot simpler, kinda like Limbo where you just walk through the game. First ideas would have some adventuring, quests and would be a lot more detailed and it might not need that. I also thought of what would happen when you go between areas and maybe yes some puzzles would need you to cross a few rooms at once. A key gameplay idea is going to be how it affects the player too, I thought windy means he flies away and you 'die' so he has to be grabbing something, adds some urgency, or perhaps it doesn't affect the player at all and only things around you. So much balance will be needed!

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lionz

Member since 5 Aug, 2013

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