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Hi guys Im currently making a platform game and I have a few cutscenes but in one of them I would like a boulder to fall down and block the players from getting to the next level. Does anyone know how to implement this?
You use an instance variable, a trigger (an invisible sprite that changes the value of that instance variable) and move it accordingly.
alvarop I was thinking of doing something using the physics behaviour
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Either use physics behaviour or have an animation of a boulder falling set on a sprite with bullet behaviour or just moving down Y axis.