lionz's Recent Forum Activity

  • It's the classic, where the variable toggles on and off in the same tick, so both of the events are true. It happens so fast that you don't see it. Usual fix I think is to make it an Else statement.

  • That's not really your role as an internal tester because the link is in the store itself. The alpha and beta phases are for testing the actual game. Once it hits prod the link will be setup correctly and work. The working link is a requirement anyway to publish to live.

  • You've added 'Google Play' to the project and the application ID is blank, pretty self explanatory error.

  • Share the file so we can see if the bullet behaviour is setup correctly.

  • - does PlayerPoints = 5?

    - is the bullet behaviour enabled on the mothership?

    - does it have a speed so it can move?

  • You could try every X seconds : enemy set angle to 0(look right), assuming their current angle is 180(look left).

    It goes through walls in what kind of game? If it's a top down game you can use Pathfinding instead and add the walls as obstacles. Find path to player, and it will go around the walls.

  • Are you missing a trigger once? Also disabling the loop? The animations are set to run every tick so they will play constantly, also the animations are set to loop so even if you did use a trigger once it would appear to be constantly walking.

  • If this is 'user media' do you have to use 'stop' to end all the media access and then refresh? I've not really used it, but I would say it's almost guaranteed that with construct events there is a way to refresh and repeat again what you just did.

  • Reduce the memory usage

  • Not sure what you need but you can use a variable, set it to true when you touch the card, and then say when variable is true, every 4 seconds spawn ant.

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  • Looks like your save logic the 'set item' action is in a bizarre place inside a loop that is running constantly. You should save only once when the array is complete and that'll minimize the conflict and bugs.

  • You don't use multiple instances in each layout, it is global so you start with one in the first layout that's all you need. I meant set position with events, on start of layout 2 : object set position to relevant x,y.

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lionz

Member since 5 Aug, 2013

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