lionz's Recent Forum Activity

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  • There are a lot of assumptions here but yeah the issue is probably with adding waits inside your functions, not with the way you're including a global event sheet into other layouts.

  • Why are you loading on the save logic? Why are you using both local storage and save slots, just using the system save slots 1 and 2 should be enough, I don't understand the inclusion of the local storage items here.

  • It's probably related to where you have to wait for the next tick because in the current tick the instances are not available yet. So when you create them you have to wait a tick, I think wait 0 seconds works well, try it before the actions.

  • Functions are a little different in Construct 3. The parameter you want to return will now be a variable so just find the variable name and type this.

  • If you mean display it after a variable then it would be variable&"%", if you don't mean this then you'll have to explain what you're trying to do and why "%" does not work.

  • Look at the Demonoire project file that comes with Construct, there are slime enemies in the first dungeon that do that kind of thing, you can see the logic for the slimes.

  • Those are the events you need, player has line of sight of floor, it picks the instance of floor that is true. Then as a sub event you can say if floor.var = X then do actions, it uses the floor that was picked earlier and therefore its instance variable.

  • You can upload to dropbox and share a link, or google drive. Anywhere really.

  • Share ze file so I can debug

  • When they touch the object, disable the movement behaviour, then enable it again when you've set the new position.

  • On overlap ladder, set is_jumping to false

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lionz

Member since 5 Aug, 2013

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