lionz's Recent Forum Activity

  • press F12 and then select Console tab

  • You confirm that the master array has data but the question is when does it have data? The values could be 0 in master when you are running that loop so it is copying 0 over to the other array. If image B works and adds 1 to your array which I expect it would then the issue is that the values in master array are 0 at the time you add them in image A.

  • Check the parallax settings of the layer that the clouds are on, if they differ then the clouds will scroll at a different rate or 'appear' to be in a different place.

  • System set timescale 0

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  • I don't see why that would be broken, share the file and let's have a look.

  • Without the trigger once it would spawn a lot of items anyway I guess. With the trigger once it could be fine but maybe if the item gets destroyed and the bool toggles then it will also spawn a lot of items. The fix kind of depends on the design of the game but you could add a check if player is overlapping the spawn point. You could also think about adding timer behaviour to the spawn point so each has their own timer and if player is overlapping it then it doesn't start counting.

  • You're probably racing them so localstorage.itemvalue is not what it should be when you grab it. Have you tried ordering them so when the first one is missing or found, check the next one?

  • You can use another variable and set that based on the string I guess

  • This should work :

    Middle mouse button

    or Right mouse button is down : object disable drag drop

    Left mouse button is down : object enable drag drop

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  • You can relate the object instance to the array by way of instance variable. So object.var is array.x, object.var=1 is all data at x=1.

  • Are you using it wrong? Show us how you're using it, let's see the event sheet.

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lionz

Member since 5 Aug, 2013

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