lionz's Recent Forum Activity

  • Ok so the touched objects x,y co-ordinates are unlikely to be the touch x,y. You can check for these values yourself and decide.

  • You've trapped yourself by having a game where any click does something but also clicking a pause button counts as any click. You can get around this by having conditions like 'on any click and cursor is not over pause button' but I see your point.

  • I don't really know photon but the picking seems fine, maybe it's just not true for any instance. You can debug it by doing simpler actions and checking in the debug preview to see if the variables are matching with the position of the object.

  • Also the outcome is kind of thin because I'm not sure how you can get into too much trouble if an 'on any click' triggers in the same tick but earlier than 'on clicked on an object'.

  • You can replace the flash action with play enemy hit animation (enemy : set animation) if you already have it. Or if the tutorial didn't have the enemy hit logic you can use sprite on collision with enemy, play enemy hit animation.

  • Make sure the on button pressed is on its own at the top level, then add the other conditions as indented sub events

  • the issue isn't whether you used 'button is down' or 'on button pressed', you can use 'button is down' with trigger once but 'on button pressed' is better. On button pressed would still run through all the events and adding wait 0.01 seconds isn't a great fix. You can use Else to make sure it runs through only one of the actions and not all of them.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's a little convoluted, couldn't you just use one variable and increase it for each page? Anyway to fix it you can have button A pressed as a top event, then the other logic can be included as sub events with Else, that way it will only check one at a time on the button press and not run through them all.

  • Did you mean move everything on the X axis otherwise this is kinda confusing? You can use set Y on the yellow object to keep a consistent Y.

  • Ah okay so the emphasis was on one. Try system pick a random instance of object.

  • This is very basic use of the platformer behaviour, did you look at this before? You can set an animation when the player is jumping, landing etc

  • Use the object itself, compare variable.

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 79 followers

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

25/44
How to earn trophies