lionz's Recent Forum Activity

  • Why what was the outcome or problem? You have set them all to show true which is probably not what you want, better to set to false instead of true.

  • Looks like it is a capx with no plugin use so you can buy it and import it to C3, you would make it in the same way in C3. Also it looks like the creator is still around on these forums, you can make a post on the original thread from 5 years ago to ask him for sure before you buy.

  • Mobile apps are all about marketing I guess

  • Yes as long as it doesn't use too many third party plugins

  • Someone may know how to do it in Construct 2, but it's quite an old method now and there will be no more updates for it. Construct 3 will build apk for you, has a built in advert plugin that works with admob and there's a tutorial on the site. If you can get Construct 3 then it would help you a lot!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Construct 3 :D

  • Try on hurt finished : set idle animation, as a single standalone event. That should fix it.

  • Alright so I guess it's stuck on hurt animation now when you get hurt, but apart from that moving and idle switch is fine? So you will need to add back in on hurt finished, set idle as one event. Since you added is not jumping to those events you should be able to add in the jump animation too.

  • That will just be the last played animation where it played once and didn't change to a new one. But it would with the events I mentioned.

  • Hiya, can we see the events involving the random number and how you're picking a new instance to make invisible? Thanks

  • You need to go back to basics and debug it for this, better to keep animations as simple as possible. Delete or disable everything, then begin with the 3 events I mentioned.

    Player is hurt : play hurt animation

    Player is not moving and hurt is not playing : play idle

    Player is moving and hurt is not playing : play walk

    See if that works first of all. If not then it's a problem with the hurt code that I haven't seen.

  • As mentioned you dont need 'on animation hurt finished'. Take that out, does it work as expected? You also need additional conditions 'is not jumping' and 'is not falling', anything that could cancel an animation from playing. On landed you shouldn't need as it will start up the idle or moving animation automatically.

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 79 followers

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

25/44
How to earn trophies