lionz's Recent Forum Activity

  • If you have no clue then it's going to be difficult to explain but you can use choose("1","2"..."10") to pick a random number and set a local variable to that value, then in a sub event check if variable is greater than 6, if so add 1 to a different variable. At the start of that event you would use a for loop or repeat to run it 3 times and if the second variable you're adding to = 3 then you can return that it passed.

  • Look at the Platform Info object

  • sharpysharps86 why did you post it in here?

  • Why don't you just create it on the correct layer? It won't be a bug with Construct as you're implying, likely the events. Something will run in the wrong place or at the wrong time but we can't debug it from here.

  • Your video doesnt explain how you did the item stacking. I would be more inclined to use an array, but I guess you did say simple inventory.

  • I would've just coded a camera that zooms in and out depending on how far the players are from each other. Check the collision boxes of the objects.

  • Yes as described

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Both! The container you refer to is called 'Family' in construct. You can create a Family called Player, and inside the Family you can add various sprites for the different visual characters. So you don't have to repeat events for each player sprite you instead use the Family object 'Player' for all the events, this then applies to all the sprites.

  • It's automatic, you can access that variable from any event sheet. It doesn't matter in which event sheet the variable 'appears' if you know what I mean. You 'include' only for events, not for global variables.

  • It's in the project properties bar. You replace that with your company name.

  • That file is locked but if you're using the platform behaviour you can use 'is moving' inverted so 'is not moving' as a condition to stop the counter.

  • > I personally register my devices as test Devices in Admob Console. And not use any "Test mode" or test ads on the actual plugin.

    >

    >

    > Then I try the app in Android Studio (this will always be classified as test device), or install them on my physical device (which is registered as test device in Admob console).

    This is the perfect solution. Otherwise you will have to unnecessarily compile your app 2 times (one for test & another for production)

    Also subtract the headache of accidentally trying live ads on your mobile. Admob takes it very seriously

    Nothing wrong or time consuming about exporting a test APK on the mobile device, you should be doing this anyway to test the game without ads.

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 75 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies