1mrpaul1's Recent Forum Activity

  • installed construct as an app

    Sometimes it shows the error that you do not have an internet connection, but even if you will open the app, the game preview will not start with the message "failed to start the preview"

    it is a big problem

    another big minus of the browser conception of the construct

  • If to try to change frame position by means of the animation editor, the sprite object return to 1:1 scale on the scene.

    And it is not good and gives a lot of unnecessary work sometimes

  • In my profile, I have a license till May, and there is a message that after the current license will expire, the price of the new subscription will be deducted automatically from my card

    And here I got two important questions,

    1) why the price in this window is higher in 2 times than on the page with the new prices that you announced a few days ago?

    2) and why I can't remove my card without canceling current subscription?

    I'm not sure that I will want to continue using the engine in May, and I can forget to return to delete my card

  • how did you do the collision for the bullets?

    usual collision event and checking if zelevation of the bullet is within the zelevation of the object + its zheigh

  • I need somebody who will help to export playable facebook game

    - the size of the file got to be bigger than 2 mb but less than 5 MB (uncompressed)

    - it got to complete all facebook requirements and work on the facebook ads network as a playable

    You will be able to share this solution with other (sell on the market)

    My budget 200$

  • Advice me please, how to convert x,y from one layer, to another layer with 0.7 scale value?

  • Today construct suddenly updated to the newest version, and I noticed it only after fade behavior stops work in my game

    it is really shame

    Because I already saved the game in the newest buggy version and can't return to the old, normal

  • That looks like some kind of error reading the GLTF file. Can you share the project, so I can debug?

    Give me please your email

  • About error that i reported some time ago. I saved the game as a folder and was able to open it, but when open the scene with 3d models, got this error and constructs red error screen

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of undefined (reading 'undefined') TypeError: Cannot read properties of undefined (reading 'undefined') at GltfData.loadGLTF (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:193:44) at async GltfData.load (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:33:20)

    Stack: TypeError: Cannot read properties of undefined (reading 'undefined') at GltfData.loadGLTF (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:193:44) at async GltfData.load (blob:https://editor.construct.net/1650f26e-afd8-4ef1-8889-ac99a87b10d0:33:20)

    Construct 3 version: r276.2

    URL: editor.construct.net

    Date: Fri Dec 17 2021 13:40:37 GMT+0300 (Moscow Standard Time)

    Uptime: 46.8 s

    Platform information

    Browser: Chrome

    Browser version: 96.0.4664.93

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 0.8999999761581421

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.93 Safari/537.36

    C3 release: r276.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6692)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

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  • Wrap my head doing the motion of the bullet in the 3D space

    With 2D everything is simple, just moving in some angle with some speed but is it possible to do something like this in the z coordinate?

    The problem became even harder because with the different fps Z speed got to be different

    Any ideas?

  • have issues with opening the project file after updating the plugin from version 2.4 to 2.9

    construct.net/en/forum/construct-3/general-discussion-7/cant-open-projectdo-165856

1mrpaul1's avatar

1mrpaul1

Member since 21 Feb, 2018

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