1mrpaul1's Recent Forum Activity

  • it converts rgb format images to cmyk format colors if the image isn't to complex like shadows etc will look

    cmyk colors scheme has more size

    anyway, the code itself costs more than 3 mb plus 500 kb sounds plus 500 kb images

    I hope you know that you got to see the uncompressed size of the html5 file of the playable ad? there is the problem, construct making big code files

    if to upload the game as zip file, we need different game structure

    And anyway, if to handle the limits, there is just blank screen. Facebook is blocking construct games probably

  • I tried an empty game, with just one simplest sprite, touch plugin, and facebook plugin, with almost no code, and it gives me 1.4 MB playable file.

    it is does not have errors about the size on the facebook, but there is still just a blank screen.

    and actually, it is just a blank game, it is useless itself. if to add a code to it, the size goes higher than 2mb. a

    Ashley please tell me, is it possible to use construct 3 for making playable ads for facebook?

    it is a very important question for me now, because I have a job offer where I will need to do this kind of ad, and if it is not possible, I will skip this offer

  • If im exporting my game as playable into 1 HTML file, it gives me 4mb file. that is not complete with the requirement of facebook that asking file less than 2mb

    But we are also can upload ads as zip files

    Probably I could upload the game as zip, but how to do it?

    Do we need to just export it as a usual HTML 5 game?

  • 3D object plugin is working fine, only one minus - performance.

    You can't use more than 2 animated 3D models on the screen. It will drop fps on mobile a lot

    But the current game works on 55-60 fps on a simple phone.

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  • I do not know is it a bug or a feature, but it is very annoying behavior

    When pressing the spacebar to play the timeline, the screen is scrolling if to move the mouse.

    I know and like the feature when you can press the space bar and hold the left mouse button to scroll the screen

    but here, in the timeline without even pressing the mouse button, it is completely annoying, the screen is moving each time when you start or stop timeline preview and moving mouse

    I believe it is started in the last builds

  • My last game

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    made with 3D shapes and 3D object plugin kindeyegames.itch.io/c3-3dobject-alpha

  • Are you running an Intel chipset/cpu on your computer? I've researched Windows 11 well, and there seems to be poorer performance with AMD processors. Up to 15% performance drop in gaming.

    I'm on AMD but with Nvidia video card

    The bug with AMD was fixed a month ago.

  • have the same issue

    not sure when it will be fixed

    open ticket here

    github.com/Scirra/Construct-3-bugs/issues/5211

  • Using win 11 from the first betas and can say that C3 works on the windows 11 much better than on windows 10

    It is the same windows 10, but enhanced work of GPU and RAM that makes working on construct fast and smooth

  • I think Y8 is good for newbie developers. Because it has the same audience as android, but it is different people.

    And you can test how your game is performing in the fight conditions.

    there is API that allows you to earn more there. API isn't very hard, you just need to copy past JS code from API project to your project.

  • My game was just published on Y8

    Was hard to make it and development took a lot of time, because of a combination of contractor + real-time PvP fights. Also making 3D scenes wasn't easy

    But overall, the game seems fun

    You can spend a lot of time on experiments with car building and checking your cars on the fights with other players or offline Bosses

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  • you are using admob probably, that is buggy and make a black screen on the game load

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1mrpaul1

Member since 21 Feb, 2018

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