LukeW's Recent Forum Activity

  • An update to this thread. I grabbed the Construct Master Collection by yesterday and saw that it had a plugin called 'mobile sleep' in there.

    Gave it a whirl just then, and it does exactly what I wanted in the op. Very elegant too, just a single action when you want the screen to lock, and again when you want it to unlock.

    I did note that the screen times out as soon as you unlock it unless you tie it to a touch trigger (which makes sense).

    chadorirebornxd.itch.io/construct-master-collection

    Probably too expensive if all you wanted was that one plugin, but I guess I lucked out as I bought the set without even knowing it was in there.

  • I'm using MobileAdvert in my project too. Though when I tested it today, I only saw a black screen, not a green one.

    Nepeo any ideas what might cause this?

  • Had a couple users 1 star me in beta reviews for my game not working on Huawei phones.

    My mother in law visited today and I saw that she also had a Huawei phone, so I thought I'd take the opportunity then to see if the game runs.

    Well, the sound works, and that's it. There's a blank screen with the music playing in the bg. I'm assuming a similar thing may have happened to other Huawei users.

    Has anyone else experienced this? I'm tempted to go into blocking controls and prevent Huawei devices from being able to use the game, but it would be better if there was a fix. I just don't have regular access to one of these devices to test it.

  • On testing iap on iOS for the first time today, I'm getting the same crash, so I'm thankful that this thread exists.

    Going to try the billing information and see if that's the cause of the problem.

  • okay, so it turns out I'm a complete moron.

    As it had been a couple of weeks since I last used the Mac, I was launching the .xcodeproj file instead of the workspace file. I don't know why I forgot this, but that's all it was.

    grrr at myself

  • As a test, I tried to build a copy that I have successfully built in the past. It also failed with the same error.

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  • Hi all

    Since the recent Xcode upgrade, I've had no success building my game. I get the following error and I'm not really sure how to fix this:

    ld: library not found for -lPods-Super Dungeon Delvers

    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    Any help appreciated, cheers.

  • I sometimes wonder if you can over do it with tilemaps...

    I have, off the top of my head, 5 tiles maps on any one level and they each cover the full layout and exist on separate layers. I use them for things like fore/background graphics, fake walls, lighting effects and (static) liquid bodies.

    Probably no more efficient way to do those things that using a tilemap though, I guess.

  • this is a pretty simple task if you're already dealing with Construct programming yourself. All you really need is an array to store the values, and local storage to save and load the values when necessary.

    Certainly not something worth spending money on if you're already programming.

  • I got annoyed and ended up reinstalling Chrome, which worked. Except now I don't get the 'install as app' message in the menu. :/

  • After the last stable release, I moved C3 back to use stable builds in the settings tab. However, with the release of 158, my copy of C3 updated to the beta channel anyway. This was through the Chrome installed app, and when I launched it directly in Chrome, it did the same thing.

    Running Firefox prevents it from updating to the beta channel, but then I'm forced to use it in browser which is annoying.

    Is there an easy way to revert to previous builds? There's no option to uninstall it in Windows program removal.

  • actually was going to suggest the count expression.

    I'm guessing you have a family for all your enemies? Then you would just call familyEnemyGroup.count to get the total number of that wave.

LukeW's avatar

LukeW

Member since 26 Mar, 2017

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