Rhindon's Recent Forum Activity

  • - Thanks for taking a look.

    Assuming it's showing up the same for you as it did for me...

    The objects not only appear farther away, but darn-near microscopic. I'm looking for a slight shift in difference of depth. So if the layers were 10 feet apart, then layers below would appear 10 feet farther away when shifting layers. Basically, the player character needs to appear at the same scale, otherwise you can't see him the farther up the layers you go.

  • https://www.sugarsync.com/pf/D6025908_4317202_6928963

    I'm trying to set up "floors" for my top-down game. Each floor represented by a layer. Pressing keys 1, 2, or 3 will shift the Sprite object between the three layers (use the arrow keys to move it around). I'm pretty sure I'm not fully understanding the Scale parameter fully...as you'll see.

    What I WANT to happen is where the layers shift their "zoom" perspective so that it looks like you're going up and down floors in a building, with objects on each layer appearing to move closer or farther away. This layered floor is illustrated by the three pillar objects.

    Can anyone help me see what I'm missing, please?

  • Ashley - Can you clear this up for us, please? :)

  • Thank you, lunarray!

  • My mind is blown. I'm working on a stealth-action game (top-down view) and this is gonna add so much dimension to the seek-and-evade aspects of the game, such as finding hidden passages. ;) Thank you for this!

  • HOLY----!!! That is AWESOME!!!!! :D

  • ash1221 - What do you mean, exactly? What's going on?

  • (Added you to my Thank You list for the game credits when I eventually get that done.) :)

  • jayderyu - Aaaah, sir, you are most awesome. Thank you! And yes, I was referring to that such property box.

    I'll look over what you prepared here. Thanks again!

  • Would anyone be willing and able to give me a breakdown of EasyTween behavior properties (made by lunarray ), please? A layman's explanation would be most helpful, thanks.

    See his forum post for his behavior(s) here.

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  • Do you have a "manual" for this behavior? Something that describes all the details of the event handlers and actions?

  • Happy birthday, Ashley!

    I created an algorithm that was supposed to calculate your age, but something must have gone wrong:

    > (Scirra.Releases.Count / Scirra.StartupMembers + NormalizeIfAtAllPossible(Ashley.Programming.Awesomeness)) * BinToDec("1010") / Scirra.Brains.Count + TopFiveOfAllGameCreationTools.HTML5.Rank
    

    It may happen that NormalizeIfAtAllPossible() is overcharged with Ashley.Programming.Awesomeness, but most of the time it correctly outputs 1.0

    However, the result can't possibly be your age, so I wonder what the result means...

    BEST PROGRAM EVER WRITTEN.

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Rhindon

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Member since 8 Jan, 2013

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