I'm trying to set up "floors" for my top-down game. Each floor represented by a layer. Pressing keys 1, 2, or 3 will shift the Sprite object between the three layers (use the arrow keys to move it around). I'm pretty sure I'm not fully understanding the Scale parameter fully...as you'll see.
What I WANT to happen is where the layers shift their "zoom" perspective so that it looks like you're going up and down floors in a building, with objects on each layer appearing to move closer or farther away. This layered floor is illustrated by the three pillar objects.
Can anyone help me see what I'm missing, please?