Rhindon's Recent Forum Activity

  • HOLY----!!! That is AWESOME!!!!! :D

  • ash1221 - What do you mean, exactly? What's going on?

  • (Added you to my Thank You list for the game credits when I eventually get that done.) :)

  • jayderyu - Aaaah, sir, you are most awesome. Thank you! And yes, I was referring to that such property box.

    I'll look over what you prepared here. Thanks again!

  • Would anyone be willing and able to give me a breakdown of EasyTween behavior properties (made by lunarray ), please? A layman's explanation would be most helpful, thanks.

    See his forum post for his behavior(s) here.

  • Do you have a "manual" for this behavior? Something that describes all the details of the event handlers and actions?

  • Happy birthday, Ashley!

    I created an algorithm that was supposed to calculate your age, but something must have gone wrong:

    > (Scirra.Releases.Count / Scirra.StartupMembers + NormalizeIfAtAllPossible(Ashley.Programming.Awesomeness)) * BinToDec("1010") / Scirra.Brains.Count + TopFiveOfAllGameCreationTools.HTML5.Rank
    

    It may happen that NormalizeIfAtAllPossible() is overcharged with Ashley.Programming.Awesomeness, but most of the time it correctly outputs 1.0

    However, the result can't possibly be your age, so I wonder what the result means...

    BEST PROGRAM EVER WRITTEN.

  • MERRY BIRTHDAY, Ashley! I pray your birthday is full of love and celebration. I'd thank you for being born, but then I don't think you had a whole to do with THAT. LOL Let your mom know I said thanks! LOL

    Seriously, you do awesome stuff and it shows that you care about giving us developers the best. I hope you're blessed a lot because of your thoughtfulness and concern for quality.

  • Thanks, guys. I appreciate the feedback. :)

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  • CAPX: https://www.sugarsync.com/pf/D6025908_4317202_6900854

    The game play is a top-down view. What I'd like to do is create an item (object GrenadeFlash) that, when "thrown" from the player (object CharFinn), it will appear as if it's rising in elevation as you look down. Naturally, as something comes closer to you, it appears to be getting larger. This is where the Sine behavior comes in.

    The problem I'm facing, though, as I learn how to use the Sine behavior is how to stop it mid-period. Let's say the object I'm using is 10 pixels wide and I want its size to expand by 10 (to a max of 20) during its run through the Sine behavior. I've noticed, however, that it will shrink to less than 10 pixels before it finishes its cycle.

    What I want to do is set it so that when it is launched, it will increase to my desired max size then return to its original size and then be destroyed. I can figure out the movement of the object and destroying it. What I'm not sure about is how to cut it off mid-period.

    Any suggestions?

    Thanks!

  • Ashley - That's odd, indeed. I mean, from MY completely newb understanding, I didn't even know you COULD end folders with a dot. I'm not sure which folder has a dot in it. Can you point me to it so I can correct it? Or is this a behind-the-curtains stuff in C2?

  • ...oh, aaaand, I listed in the post that I was using r134. I see what you mean now. That's corrected, too.

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Rhindon

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Member since 8 Jan, 2013

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