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  • you mean the app crashes? or C2 crashes? the compile itself goes ok? or you get compile errors?

  • yea i don't use the developer app. try a full compile

  • oh hey so that.. Volkan actually came up with a system (this was needed for XDK too) but basically what you want to do is pause your music before the ad starts.. like "when watch ad button is press - pause music" and then the "ad is complete - resume music".

    As for overall audio not working after ad, that I can't say I've experienced.

  • when your account expires you just go back to the free version (2 project max and lower priority in cue).. it's really not a big deal.. i'm mostly giving them money because i want to see cocoon io get rewarded for their time helping C2 developers like me have a better solution than XDK

  • yea exactly.. Scirra needs to figure it out an official solution. they need to own the pipeline.. no screwing around with 3rd party services that have really no incentive to support Construct 2 users (who are often not wanting to spend money)..

    And as I was suggesting before.. Scirra could make their publishing pipeline a pad premium service.. sure let people use XDK or Cocoon IO without this, but for those who NEED to know plugins are tested and working, C2 users could be part of a monthly service that insures someone is testing and able to confirm things are as they should be

    If everyone is using the same approach as a community then we could support each other.. so it wouldn't be just Scirra's job to help answer every question. however the simpler and more controlled it is, the more most of us who are not developers or value our time would rather support a service that insures things are as frictionless and reliable as possible.

  • I don't use that service for any games i've made so far so I can't say. I'd like to try it out but right now i have to get screen capture / saving to local memory working for a job. I'll pay anyone $50 who can give me a working capx.

  • yea so far my webview testing hasn't helped my situation either.. in fact i'm having some issues getting things to compile now with webview at all.. glad to be a silver member though now so i can have test projects up along side my actual projects and not have to share the same space..

  • Also Zebbi you should open a thread on the game engine section of the cocoon io and share this discovery..

    1. it could help others

    2. it will help the cocoon io people see something is up that they should look into fixing.

  • yes performance might be not as great.. but don't assume it means bad... different kinds of game logic and movement require different kind of performance.. i haven't seen your game.. but what i am saying is try it.. if you can confirm it works in one and not the other this helps give you ammo to go to Cocoon IO support and say.. "hey guys this doesn't work, can you fix it?"

  • just remember that of course using webview or webview+ means the canvas+ plugin is no longer a thing..

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  • hey i got a tip from Sang Ki that might help us with some of these issues.. try making your game with webview.. not canvas + yes i know this might have other issues, but just try it. canvas + is a kind of hybrid creation of cocoon io..

    because it does do it's own thing in some areas.. compatibility problems with plugins / functions CAN crop up.. might even fix the refresh issue.. i'm going to test my screen capture plugin from sang ki now to see if that makes any differnce..

  • interesting solution! so the difference here is saying hide it first.. then load it.. set the banner position.. and then show it? interseting you position it before actually showing it

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part12studios

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