part12studios's Recent Forum Activity

  • never experienced that before.. I'd bet money if you made a simple project and changed layouts you wouldn't have a problem.. it's tough to change tech in mid-project because you never QA'd things with cocoon as it evolved. I don't know what's going on in your game. I'd be surprised this is a problem with a simple game, but if you're doing something more complex.. maybe not. never had a problem with compressed images either.. not even sure where you can change that..

  • start a new thread. this one is intended to be about suggestions for C3.. but yea it got a little off topic.

  • wrong place to post this question KENYONB try Cocoon IO. I've had the plugin work nicely with that.

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  • bump - plus update.

    does anyone have a nice sample app i could reference that would address this? i'm basically scrapping my project to start over and i need to build it with the right approach. i'm checking the tutorials but no sample capx.

    the issue i'm dealing with is still the same issue.. i know i could center things and leave empty space below and above but that looks weird.. portrait games usually have HUD type stuff hug the bottom and top of the screen.

  • do you have a problem with the canvas+ or using regular webview? maybe not as the final product but to troubleshoot the issue. i've not had a problem with an uploaded IPA like that.. only thing I've experienced is failing to increment the version number.

  • i haven't tried. i don't change music in any of my current games. have you tried making a test game that only changes music and see if it causes any problems?

  • i'm using the cranberry plugin. i'm using it with cocoon io. i can make a sound fire off when an event is confirmed.. so i know the plugin is talking to GA.. but i can't figure out how to find that "ding" in all the many tabs and pages.

  • nope GA seems to be about it and while it does seem to work (i get confirmed events) I can't make heads or tales of the data.. where to go to read those events.. i believe i'm sending "game open" event names and such but can't find where that named event counter is.

  • that's cool too, very nice.

  • holy crap that's awesome! ty!

  • interesting suggestions. i'm not sure how to use that plugin but i'll look into it and oosyrag yea that's not a bad quick/dirty idea either.

  • is there a way to set the actual browser size? I'd like to be able to honestly test screen sizes and it would be great if i could toggle between 640x1136 and 768x1024. Canvas size is something.. but that doesn't impact the actual viewport size.

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part12studios

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