Big Wave Games's Recent Forum Activity

  • Hi all,

    I have top down game with touch controls Up/Down/Left/Right and have used the following events to control it.

    The character rotates smoothly towards the direction pressed but still has a little glitch if pressing the same direction as the character is already facing. Is there something I'm missing?

    Also the first time the touch controls are used there seems to be a bit of a delay. The control events are held on a seperate sheet and included in the level. Would this cause an issue?

    Hope that makes sense, thanks for any suggestions

    Alex

  • Great, thanks for the link Wulfy, plenty more to learn I'm sure!

  • Hi all,

    Just working on a top down game with a layout of 3840x2160. I just want to know the best practice of placing sprites on the map like traps/enemies etc.

    Do I:

    A) Place sprites on map as not visible and event of is on screen set visible?

    B) Place sprites off layout visible and event of overlapping an invisible trigger sprite move sprite to x,y?

    C) As B) but invisible and event of overlapping an invisible trigger sprite move sprite to x,y and make visible?

    D) Some other method?

    Thanks for any help!

    Alex

  • OK great thanks tarek2. Still getting used to c3. Think I put them on same layer in c2 as was restricted to number of layers. Thanks again 😀

  • Hi kossglobal,

    I've created a c3p that replicates the issue on onedrive.

    https://1drv.ms/u/s!AuK9l4B5C4bGiWVAZy27lOm5fI0o

    As you can see I've created 2 tilemaps that use 64x64 tiles.

    I added some of tilemap 1 to layout first.

    I then added some of tilemap 2 to layout.

    Went back and added another tile from tilemap 1 ok.

    Now I can't add anymore of tilemap 2 or delete any of it.

    Thanks

  • Hi all,

    Not sure if anyone else has had this problem when using multiple tilemaps on one layout.

    Never had a problem on construct 2 but on construct 3 when I've switched between tilemaps, selecting tiles with the draw tile button clicked, nothing shows up on the layout and I also can't delete tiles.

    I've made sure the background layer is selected.

    Am I missing something?

    Should I only use 1 tilemap per layout?

    If so is there a pixel size limit to a tilemap like with sprite size limit?

    Thanks

    Alex

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  • Hey all,

    This is my first attempt at making a game, it's aimed at kids and just a demo level, I've got loads more ideas for other levels.

    Any feedback is very welcome!

    I built this originally in Construct 2 and have just signed up to Construct 3.

    I imported the game and tried the C3 runtime but it wouldn't upload to the arcade until I switched back to C2 runtime

    https://www.scirra.com/arcade/puzzle-games/buas-escape-35566

  • Hi there, got a problem whilst trying to complete game description on scirra arcade, keeps coming up with the attached :0(

  • Hi all,

    I'm hoping this is straight forward.

    I have a sprite moving up the screen.

    I have it set so when key is pressed the sprite moves left & right at angle.

    keyboard-right arrow is down-sprite-move 1.5 pixels at angle 0

    keyboard-left arrow is down-sprite-move 1.5 pixels at angle 180

    I'd like to make it so the longer the key is held down, the more the angle increases.

    Hope that makes sense.

    Thanks

  • Fantastic, thanks dop2000 :0)

  • Hi all,

    I'm working on a top down game and I'm having trouble working out how to make a block that is pushable in all directions by the player.

    I've tried adding physics to the block with world gravity set to 0 at the start of the layout but don't know what setting to use.

    There's plenty of tutorials on platform games but nothing on top down.

    Thanks

    Alex

  • Thanks oosyrag, will give it a go

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Big Wave Games

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