Big Wave Games's Recent Forum Activity

  • haven't posted here in a while, thought I'd mention since I last did;

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    Made a one button physics based skateboarding game that ended up getting a little viral, getting 1 million people checking it out on its release week.

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    released another jam game, this one making use of fake 3d stuff with a snake theme.

    released another jam game, this time a boss rush game, the game was made with focus on animation. had a lot of fun overusing the sine behaviour for all the quirky animations that I did to do work smarter and not harder by doing all the animations by hand when they were subject to any changes.

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    released a game on Humble Trove, wondering if it was probably the first commercial C3 project making use of the new 3D shapes plugin. Ended up being very popular on Humble Trove dethroning 'Getting Over it' for a while.

    oh and last but not least! I started working on a little physics based character controller project, that I hope to release soon but will have to be behind my patreon or on the scirra store (if the interest is big enough)

    Wow fistful of nothing looks awesome! Great work.

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  • Thanks dop2000 yeah that was plan b, was hoping to avoid more work, oh well :o(

  • Hi all,

    I'm having trouble getting emboss to work on text, it keeps coming up with this white box background, adding other fx seems to get rid of it but messes with the colour/emboss of text, also tried changing opacity. Any ideas?

    Thanks

    Alex

  • Awesome! thanks klabundee

  • Hi all,

    Looking for some maths help.

    I've got a game with a digital speedo (sprite font) that runs from a global variable.

    This variable is updated with the following every tick: playercontrolbox.Car.Speed / 3

    This give a rough real world speed, so if car is travelling at 100px p/s speedo shows 33.333333

    Is there any formula I can use so that the variable only updates with whole numbers?

    Or is there a way to restrict the speedo (sprite font): Set text to Speed so it ignores the .333333?

    Thanks for any help

    Alex

  • Ah ok nice one thanks for your help!

  • Thanks mrcgkh, I thought maxspeed is the max a car is allowed to go not the actual fastest speed it has reached during a game. So maxspeed set at 100 but during the game the car only reaches 80, I need this value.

  • Hi all, I've searched but can't find an answer.

    How could I save the top speed reached by a car during a game into a global variable so I can show it when the game has finished?

    I've got a global variable that holds an adjusted speed for mph.

    Any ideas?

    Thanks for your help

  • Awesome, thanks again!

  • Hi Fib Thanks again for this code, I've been experimenting a lot with it, I'm just wondering how I can inverse it? so that the faster the object goes the greater the zoom.

    Thanks for your help

    Alex

  • Hi all, I'm going around in circles with this!

    I've got a machine gun that should fire 50rounds a second with the following code and Global variable mgun.

    + Keyboard: Space is down

    + System: position = 3

    + System: mgun ≥ 0

    -> huey: Spawn bulletleft on layer 2 (image point "gunsleft")

    -> bulletleft: Set Bullet angle of motion to huey.Angle-180 degrees

    -> bulletleft: Set Bullet Enabled

    ----+ System: Every 1.0 seconds

    -----> System: Subtract 50 from mgun

    ----+ System: Trigger once

    -----> Audio: Play guns.webm looping at volume -5 dB (tag "guns")

    When the mgun Global variable is = to 0 and the spacebar is still down the guns still fire, if the spacebar is released then pressed again it won't fire.

    I've tried setting an every tick check putting the above in a group and when the mgun variable is = to 0 then set group to disabled but still the same, hopefully this makes sense, just can't think how else to get it to work.

    Thanks for any help

  • Wow thanks guys that's awesome!

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Big Wave Games

Member since 18 Nov, 2016

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