nutmix's Recent Forum Activity

  • I checked out clay.io, but I already have my own player database, league tables etc. The clay.io puts strange popups in the top right hand corner of the app. I would rather use the native ios and android payment systems if there is an api for this, if not I guess I have to write my own or try and integrate with phone gap or app mobile, both of which I have the same problem that I don't want 90% of their functionality or use database.

  • If you consider any "social freemium" game like bingobash, candy crush, world of tanks etc, they all allow the player to purchase in game coins and powerups. There is no monetary prize, so they dont require gaming licenses which a casino type game would

    The question is what options would be available for a C2 game? I can't find any C2 documentation on any APIs or similar which would be exposed by the built in wrappers such as appmobi, cocoon or phone gap.

    I already have a full server side implementation, just no payment system. I presume that apple would not allow me to put a paypal similar interface into a ios app.

    If I want a browser version f the game, are there any in game payment options, or would I need to integrate with datacash or myriad or similar, get my own merchant account, and do it all by hand outside the game in a website? Putting up dialogs or switching to other layouts from the game is non trivial in C2, so I try to avoid it (dialogs allow buttons underneath to still work, and switching layouts loses state).

    Any thoughts on how to do in game payments appreciated.

  • ok, figured it out, you have to get an xterm running (very hidden in ubuntu), then cd to the dir when you put the linux64 export, then do a chmod 777 on the file which doesnt have an extension, then you can run it by doing:

    $ ./nameoffilewithoutanextension

  • Hi, I exported my game to produce a linux64 dir.

    I have ubuntu 12.04.

    The question is, how do I run the game on Linux?

    1) Do I need to install node.js?

    2) Do I need to install any other node packages?

    3) If I do need to install node, how then do I run the game?

    4) Anyone know how to get the equivalent of a start menu on Unbuntu desktop, such that I can find where I can run an xterm? There seems to be no way to run apps unless they have been installed via the "Ubuntu software center", which doesnt even have node. i guess I could try and navigate using the file browser to wherever xterm is installed, but it seems a backward step.

    Any help greatly appreciated.

  • Hi, I assume that the only way to run a C2 game on linux desktop is via node webkit?

    If so, can the game read and write local files (i.e. communicate with local devices?)

    Thanks!

  • Has anyone found a way to scan a QR on a mobile phone (at least IOS 6+) using C2? Podes solution does not seem to work at all.

    I would consider making it native using phone gap or similar, if it worked.

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  • Just tried it on iphone 4s with IOS 6, same problem, the scan area stays black (even after hitting the snap button).

  • I Also tried it on my desktop, running chrome, and the scan area also shows up black (i.e. it cant talk to my web cam).

  • I tried the demo on a Samsung SIII Mini, using Chrome, and the scanning window shows up black - it does not use the camera. Android version 4.1.2.

  • Tom, how about adding a new forum, and keeping the old one read only for a period?

  • Guys, looking for the new debugger, where can I get it/how does one use it?

  • In the game are several voice overs, and I need to make sure they don't overlap as it sounds terrible, but also make sure that each is played.

    Now, if say sound 1 is playing, and I want to play sound 2, I need something like:

    If (sound 1 still playing) {

    create new event:

         Audio on "1" ended: Audio play sound 2.

    }

    or similar.

    The problem I see with this approach (even if creating events dynamically were possible), is that there is a window of opportunity for the sound 1 to end before the "on 1 ended" is registered or active, which means sound 2 will never get played.

    So perhaps we need a sound queue plugin, which will maintain a First in First out queue of voice overs to play in sequence, at the same time and independent of a other sound effects playing.

    Its logic would be more like:

    Every tick: (if no sound with tag "voiceOver" playing) {

    pop next sound item off queue.

    If item found, play item.

    }

    C2 has no Queue structure, and an array would be less than ideal.

    any ideas? This must be a common issue.

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nutmix

Member since 16 Aug, 2012

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