fredriksthlm's Recent Forum Activity

  • To be honest for me personally right now to have a working GooglePlay plugin is the most advantage. But I think this should be ported to C2 as well, since I bought C2 with the argument GooglePlay would work...

    Besides that all new features will only come to C3, never to C2. But right now nothing of the new stuff is something I need or want.

    The new runtime will hopefully be a huge difference, if that will be good, I will move over to C3.

    Right now the biggest difference is a newly designed editor and support to run in browser and different platforms. Nothing I want, but really requested by others.

  • the button is mostly used as a share-button I believe.

    If you will have a generic share I think that will be enough

  • If you do not even know what to use it for then of course no, you will not need it..

    never ever ask for any login or permissions if you do not really need it for the functionality of the game.

  • Are you asking if you can have the same project open (and edited) in both C2 and C3 at the same time while you develop?

    no no

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  • Which API functions are used by the Instant games? I would guess the normal FB plugin works.

    When the closed beta is finished and will be live, I guess they will show how to publish?

  • run debug, check parameters

  • It is fine just posting event sheet. But the events for green and red seems the same, so not possible just to say by the eventsheet.

    Test tp run your project with debug, and chench that all parameters actually will be set correctly, when you click on your drops or palettes or whatever.

  • you must have some plugin for the user to log in to. and then fetch the name from there, and pass it to the webserver.

    but currently the scirra FB and Google plugin only works for web, not android, in C2.

    There are though third party plugins that works fine for this.

  • just use localstorage.

    but if you want the user to be able to fetch the same progress/variables on different platforms/mobiles/computers, then you need to store it online in some backend tool.

  • Funny that I responded to this thread yesterday...

    Since a couple of hours after my post Scirra released a (new) NATIVE Google Play plugin for C3! Silviu

    I do not know if they plan to port it to C2? (I honestly think they should since they sold C2 with GooglePlay as a functional feature, which currently do not work)

  • The Scirra GooglePlay plugin is only for web. Not for mobile. (I know, it makes it pretty useless)

    The Cocoon.io plugin works fine with mobile. (but they do not have the fetch leaderboard built in. They just have the Show leaderboard action, which open the leaderboard outside the game. which is ugly as hell)

    So unfortunately there are no perfect solution, and no fully functioning plugin which got the desired features

  • I think it is just fine that we publish stuff using the different stores whatever.

    But I can agree that the plugins/support for interface promising a lot but doesn´t really meet what you expect.

    Yes you can export your work for later publish for mobile use. And yes it exists a facebook plugin and googleplay plugin. But no these plugins do not work for mobile use, they are only developed for web publish, they do not work for native android. And also no, they cannot be used for more functionality other than log in/log out. since they pretty much lack all other functionalities.

    Both FB and googleplay has well docuemntet api docs, and I for myself has modified your FB plugin to be able to post achievements. But it is quite sad that I had to do that imo

    just my five cents..

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fredriksthlm

Member since 6 Jun, 2016

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