fredriksthlm's Recent Forum Activity

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  • If you build with Android Studio you can look into the logs there while you are running your app in the simulator, to verify if Admob is giving you any errors.

    You should register your personal device as a test device in Admob console, while testing apks on your local physic device.

  • XaicasWhen you are previewing you are using Google Ads. When installed as apk you use Admob. They have nothing in common.

    If you are trying to set up Admob, those messages you show from the console has nothing to do with Admob. Just so you know.

  • Which metric do not work?

    (For me they seem to work fine)

  • ThePhotons I see you added joinRandomOrCreateRoom() to the JavaScript SDK just a few weeks ago. Is it possible for you to add it to the C3-plugin?

    With all the createOptions available. This would be very nice and would reduce the amount of events and logic in the joining procedure of the games. (of course keep all existing actions!) :)

  • You cannot get the source code out from an abb or apk, if that’s your question.

  • The ads are displayed in its own activity. Not related to any of the settings you have in your project.

  • Both companies are legit. They have ported many many games. If you have not even googled them and looked into their portfolios then you are not serious anyway.

    Of course a porting company needs your project files, since they are mapping the ACEs to c++ code. Also needs to tweak something from time to time. If you are not willing to share, then you need to publish yourself, to web and desktop.

    The way you are writing your messages... If I were a publisher I would not make any deals with you.

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  • Read about the new Beta today redfoc ;)

  • Even if the layer is hidden the button still has Visible condition set to yes.

    Changes to this would break many projects.

    Just add a "Is layer XXX visible"-condition to the button event and you are all fine.

  • Use the web share api. (Works in "all" situations except webview)

  • When you spawn an object you can set the layer where the new object should be created. Verify this in your event.

    (In your example it is not the same layer as the spaceship)

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fredriksthlm

Member since 6 Jun, 2016

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