dop2000's Recent Forum Activity

  • Da :)

  • Then I think you need to fill this array "manually" (not using the CSV2Array plugin).

    Set numberOfCards to CSV.At("6", "Deck1")
    Repeat numberOfCards times -> CardArray push "6"
    

    this will add 4 copies of card "6" into the array

  • That's because you are talking about page zooming, which is a standard feature in any browser.

    But in your game you should do zooming with "Set layer/layout scale" action. And if you want to zoom using touch gestures, you need to add Touch plugin.

  • Browser.Language is the user's preferred language. For example, you can live in France, but you don't speak French and you set your preferred language to English in browser or mobile settings. So this expression will return "en".

    .

    Yes, you need to record "dog" in different languages and import all these recordings to your project. And use this code:

    System compare two values left(Browser.Language, 2)="en" -> Audio play "dog_en"
    System compare two values left(Browser.Language, 2)="fr" -> Audio play "dog_fr"
    System compare two values left(Browser.Language, 2)="ru" -> Audio play "dog_ru"
    etc
    
  • Please share your project, it's hard to diagnose the problem by these screenshots.

  • Rex's RotateTo addon is still incompatible with Physics. You should try using only Physics actions to move Physics objects. For example, for rotation use "Set angular velocity".

    Impulse is a momentary thing, like kicking a ball. You apply it once.

    Force is continuous, like pushing a box. You need to apply it on every tick.

  • Your link to CAPX file is wrong.

    What devices are you using in your video - android or iOS?

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  • If your question is about reading/parsing of the CSV file, Rex has several plugins for that:

    construct.net/forum/extending-construct-2/addons-29/plugin-csv-csv2array-csv2dicti-41868

    You can load CVS into an array, or you can use CSV plugin expressions, for example CSV.At("Card 5","Stat")

    .

    By the way, I think the structure of your CSV is wrong. If "Card 1", "Card 2"... are column names, then they should be in the first row, not in the second.

  • In the "On touch start" event you are not creating a new ball, you are enabling bullet behavior for the already existing ball (created earlier).

    When you lift the finger (on touch end), another ball is created, with the same animation frame as one of the blocks.

    So what exactly doesn't work?

  • I don't understand what are you trying to do.

    In your last screenshot when the ball hits a block, you are spawning particles the same color as the block (which was hit). What this has to do with your previous question about bullets?

    You should probably post your entire project and explain how exactly it's supposed to work.

  • Add Browser object to your project.

    Add event "System - Compare two values", first value is Browser.Language, second value is language+country code, for example "en_GB"

    Or if you only need the language code (without the country code) you can put first value as left(Browser.Language, 2), second value "en"

  • Seems ok to me. You don't need "Pick all" condition here.

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dop2000

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